भारत के खिलाफ टेस्ट के लिए इंग्लैंड ने किया टीम का एलान, नई खिलाड़ी करेगी कप्तानी

भारत के खिलाफ टेस्ट के लिए इंग्लैंड ने किया टीम का एलान, नई खिलाड़ी करेगी कप्तानी


इंग्लैंड क्रिकेट बोर्ड (ECB) ने गुरुवार (18 जून) को भारतीय महिला टीम के खिलाफ होने वाले इकलौते ऐतिहासिक टेस्ट के लिए 15 सदस्यीय टीम का एलान कर दिया है. भारत और इंग्लैंड की महिला टीमों के बीच इकलौता टेस्ट 10 जुलाई से लंदन के लॉर्ड्स में खेला जाएगा, जिसके लिए नैट सिवर-ब्रंट को इंग्लिश टीम का कप्तान बनाया गया है, जो पहली बार फॉर्मेट में टीम की कमान संभालेंगी. यह इंग्लिश महिला टीम का लॉर्ड्स के मैदान पर पहला टेस्ट होगा. 

लिमिटेड ओवर फॉर्मेट में खेल चुकीं ऐलिस कैपसी, टिली कॉर्टीन-कोलमैन और मैडी विलियर्स टेस्ट क्रिकेट में इंग्लैंड के लिए अपना पहला मैच खेल सकती हैं, जबकि टीम की बाकी सदस्य ग्रेस पॉट्स और ऐली थ्रेलकेल्ड ने अभी तक अपने देश के लिए कोई मैच नहीं खेला है. लिहाजा मैच के जरिए 5 खिलाड़ियों का डेब्यू हो सकता है.

बता दें कि टी20 वर्ल्ड कप के दौरान पिंडली में दोबारा चोट लगने के बावजूद, साइवर-ब्रंट को टीम की कप्तानी सौंपी गई है और वह अपना 13वां टेस्ट मैच खेलने जा रही हैं. टीम की सबसे ज्यादा टेस्ट मैच खेलने वाली खिलाड़ी हीथर नाइट हैं, जो इस फॉर्मेट में अपना 15वां मुकाबला खेलेंगी. 

इंग्लैंड महिला क्रिकेट की मैनेजिंग डायरेक्टर क्लेयर कॉनर का मानना ​​है कि देश में महिला क्रिकेट के लिए यह एक रोमांचक समय है और जल्द ही इतिहास रचा जाने वाला है.

क्लेयर कॉनर ने कहा, “हमने नैट सिवर-ब्रंट की कप्तानी में एक मजबूत टेस्ट टीम चुनी है, जो लॉर्ड्स में महिला क्रिकेट के लिए कुछ और ऐतिहासिक दिनों की गवाह बनेगी. महिलाओं के खेल में टेस्ट क्रिकेट एक दुर्लभ और बेहद चुनौतीपूर्ण अनुभव है और मुझे पता है कि हमारी खिलाड़ियों को इस फॉर्मेट में इंग्लैंड का प्रतिनिधित्व करने पर कितना गर्व है.”

भारत के खिलाफ इकलौते टेस्ट के लिए इंग्लैंड का स्क्वॉड 

नैट साइवर-ब्रंट (कप्तान), टैमी ब्यूमोंट, लॉरेन बेल, माया बाउचियर, ऐलिस कैपसी, टिली कॉर्टीन-कोलमैन, सोफी एक्लेस्टोन, लॉरेन फाइलर, एमी जोन्स, हीथर नाइट, एमा लैंब, ग्रेस पॉट्स, एली थ्रेलकेल्ड, मैडी विलियर्स, इजी वोंग.

 

यह भी पढ़ें: कंगारू टीम से डेब्यू करने वाले भारतीय खिलाड़ी का बड़ा बयान, ‘हमेशा ऑस्ट्रेलिया से खेलने का…’



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Watch: जीत से पहले ही खिलाड़ियों ने शुरू किया जश्न, फिर मैदान से वापस भागे; उखाड़ दिए थे स्टंप्स

Watch: जीत से पहले ही खिलाड़ियों ने शुरू किया जश्न, फिर मैदान से वापस भागे; उखाड़ दिए थे स्टंप्स


छत्तीसगढ़ क्रिकेट प्रीमियर लीग के तीसरे संस्करण के फाइनल के आखिरी ओवर में जो कुछ हुआ, वो मजेदार था. हारने वाली टीम दुखी थी, लेकिन उनकी भी हंसी छूट रही थी. दरअसल बिलासपुर बुल्स जीत की दहलीज पर थी, सिर्फ 2 रन चाहिए थे. बिलासपुर टीम के सभी खिलाड़ी बॉउंड्री पर खड़े थे, जश्न मनाने के लिए ग्राउंड पर आने को उतावले थे. बल्लेबाज ने हवाई फायर किया, गेंद हवा में ही थी और टीम के खिलाड़ी जश्न मनाना शुरू कर चुके थे. विकेट्स तक उखाड़ लिए गए थे, लेकिन फिर आया ट्विस्ट.

रायगढ़ लायंस ने फाइनल में पहले बल्लेबाजी करते हुए 160 रन बनाए थे. 16 ओवर में बिलासपुर बुल्स के 155 रन हो गए थे, सिर्फ 3 विकेट गिरे थे. जीत पक्की थी. 17वें ओवर की पहली गेंद पर प्रतीक यादव ने चौका मारा, अब सिर्फ 2 रन चाहिए थे. अगली गेंद पर प्रतीक ने वो हवाई फायर किया. ये देखते ही बिलासपुर के खिलाड़ी मैदान पर आ गए, कूदने लगे, खिताब जीतने का जश्न मनाने लगे. लेकिन फील्डर ने बॉउंड्री पर शानदार प्रयास से छक्के को रोक लिया, ये सिर्फ एक रन था और स्कोर बराबर ही हुआ था. 

वापस दौड़े प्लेयर्स, हार रही टीम के भी छूटी हंसी

बिलासपुर बुल्स के प्लेयर्स तो खुशी में स्टंप तक उखाड़ चुके थे, लेकिन जैसे ही उन्हें आभास हुआ कि छक्के को रोक लिया गया है और अभी सिर्फ स्कोर बराबर हुआ है. क्रीज तक पहुंच चुके सभी प्लेयर्स उल्टा दौड़ पड़े, इस दौरान उनकी हंसी नहीं रुक रही थी. हारने वाली टीम रायगढ़ लायंस के प्लेयर्स भी हंस रहे थे. ये वीडियो सोशल मीडिया पर वायरल हो रहा है.

यह भी पढ़ें- स्मृति मंधाना ने रचा इतिहास, ऐसा करने वाली पहली खिलाड़ी बनी, पुरुष क्रिकेटर तो कोसों दूर

14 जून को हुए इस फाइनल मैच में बिलासपुर बुल्स ने 16.3 ओवरों में लक्ष्य हासिल कर 7 विकेट से जीत दर्ज की थी. बिलासपुर के गेंदबाज भरत गोंडवानी को फाइनल का प्लेयर ऑफ द मैच चुना गया, जिन्होंने 3 ओवरों में 19 रन देकर 3 विकेट लिए थे. लक्ष्य का पीछा करते हुए विकल्प तिवारी ने नाबाद 39 रन बनाए, पवन परनते ने भी 39 रनों की महत्वपूर्ण पारी खेली.

यह भी पढ़ें- ‘सचिन तेंदुलकर और वैभव सूर्यवंशी की तुलना…’, पूर्व भारतीय कप्तान का बड़ा बयान; सुनकर चौंक जाएंगे आप





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Sony Bravia 3 II review: A TV that is smooth, natural and easy to live with

Sony Bravia 3 II review: A TV that is smooth, natural and easy to live with



There’s a very specific moment with the Sony Bravia 3 II. It doesn’t happen when you turn it on. It doesn’t happen when you scroll through menus or play your first video either. In fact, if you’re expecting that instant “wow” moment, you might actually be a little underwhelmed at first. And then, somewhere between watching a couple of episodes, switching between apps, maybe catching a cricket match or two, it just settles in.

 


You stop noticing the TV.

 


And that’s kind of the whole story here.

 

I’ve been using the 55-inch model, and it comes with a 4K 120Hz panel, powered by Sony’s XR Processor. On paper, that seems like a standard Bravia set-up, but that’s a fairly solid upgrade as Sony has typically reserved the XR Processor for more premium variants.

 


The experience


The first thing you realise is that this TV doesn’t try to impress with extremes. It doesn’t push brightness too hard, it doesn’t oversaturate colours, and it doesn’t sharpen everything to the point where it starts looking artificial. Instead, it just makes things look right.

 


Skin tones are probably the easiest way to notice this. They don’t shift wildly depending on the content. You don’t get that slightly orange or overly pink tint that some TVs lean towards. Greens don’t glow unnaturally, and blues don’t feel exaggerated. It’s a very controlled image, and that restraint is what makes it work.


A lot of that comes down to Sony’s XR Processor. It’s constantly working in the background, adjusting contrast, cleaning up noise, improving clarity. But the important part is that it doesn’t feel like it’s doing too much.

 


You also get XR Triluminos Pro, which helps expand the colour range. In practice, this shows up as better colour gradation and more controlled tones rather than overly saturated output. It complements the overall tuning rather than trying to change the character of the image.

 


But the result holds up even when the content doesn’t.

 


Streaming something that isn’t perfectly mastered, watching older videos, even random YouTube content, it all looks better than it should. Not dramatically better, but enough that you notice the difference after a while.

 


Then there’s the variable refresh rate that can oscillate between 60Hz and 120Hz depending on what’s on the screen. This is one of those upgrades that sounds bigger on paper than it feels in the first few minutes. But over time, you do notice the effect.

 


Quickly sliding through menus feels smooth. Scrolling feels more fluid. Fast-moving scenes don’t break apart as easily, and there’s a general sense of stability in motion that you don’t get on a panel with standard refresh rate.

 


It’s not trying to create that hyper-smooth, almost artificial motion effect. It just keeps things from falling apart, which honestly matters more.

 


But then you start watching something darker.

 


And this is where the Bravia 3 II reminds you of what it is.

 


Because this is still not a mini LED or OLED TV, there is no local dimming here. So blacks don’t really get that deep. In a well-lit room, it’s not a big deal. But in a darker setting, you start noticing that shadows don’t have the same depth. They look a little lifted, a little flatter than you would like.

 


In terms of format support, the TV covers all the essentials, HDR10, HLG, and Dolby Vision.

 


Dolby Vision content especially benefits from Sony’s processing, even if the panel itself isn’t the brightest in its class. You still get a more balanced image rather than something that feels aggressively tuned.

 


Put this TV in a normal living room, turn on the lights, and suddenly it makes a lot more sense.

 


SDR content looks great. Colours are accurate. It’s bright enough to handle everyday viewing, even if reflections can be an issue if you have a window right opposite the screen.

 


This is one of those TVs that feels more comfortable with real-world usage rather than perfect home theatre conditions.

 


Where things get more interesting again is gaming.

 


This 55-inch model supports HDMI 2.1 with 4K at 120Hz, along with auto low latency mode which kicks in automatically when you start playing. So if you connect a console, especially a PS5, it actually feels like a proper gaming setup. Motion stays smooth, input lag is low, and you don’t run into the usual issues like screen tearing.

 


There’s also a dedicated game menu, which offers some really interesting tools. This includes a Crosshair overlay that adds a permanent targeting reticle in the middle of your screen. While most shooting games have this built-in, it comes in handy in RPG games as you will already know where to aim even before you pull out your weapon.

 


There is also a Black Equalizer that adjusts the brightness in shadows to help you see enemies hiding in dark areas without over-brightening the rest of the screen.

 


Audio is another one of those areas where the TV quietly does enough.

 


The speakers here are better than you’d expect. Sony has tuned them to reduce distortion and improve clarity, and you can hear that. Dialogue is clear, and there’s enough presence to not immediately reach for a soundbar.

 


You also get Dolby Atmos and DTS support, which adds a bit more depth to the overall experience. You still benefit from a soundbar, obviously, but you don’t feel forced into getting one immediately.

 


And then there’s everything else.

 


Google TV is exactly what you’d expect. Apps are all there, navigation is simple, recommendations are decent. It works with Chromecast, AirPlay 2, voice assistants, and smart home devices. It’s the kind of system you don’t have to think about.

 


Even smaller things like the remote design, the overall UI flow, the way settings are organised, they all lean towards making the experience feel easy rather than feature-heavy.

 


Which brings us back to that original point.


Verdict


This TV doesn’t try to stand out in obvious ways. It’s not the brightest. It doesn’t have the deepest blacks. It doesn’t give you that immediate “this is amazing” reaction. But over time, it becomes very easy to live with.

 


The 120Hz panel and XR processing make a real difference in motion and overall consistency. Everyday content looks natural, smooth, and easy on the eyes. At the same time, the limitations are clear. Dark content performance is not its strength, and HDR doesn’t have the kind of impact you get from higher-end panels.

 


But if your usage is mostly regular streaming, sports, and mixed content in a typical living room setup, this TV makes a lot of sense.


  • Price: Rs 149,900 onwards



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AI becomes top growth driver as non-gaming apps overtake gaming: Report

AI becomes top growth driver as non-gaming apps overtake gaming: Report



Consumers worldwide spent $167 billion on in-app purchases (IAPs) in 2025, equivalent to roughly $318,000 every minute. According to Sensor Tower’s State of Mobile 2026 report, this spending was broadly split between non-gaming applications and games.

 


Of the total, non-gaming apps accounted for $85.6 billion, while games generated $81.8 billion. Generative artificial intelligence (AI) applications emerged as the biggest growth driver within the non-gaming category.


What is an in-app purchase and why does it matter


An in-app purchase is any digital item, feature or service that users buy within an application after downloading it. These purchases can range from game skins, battle passes and virtual currencies to AI subscriptions, cloud-storage upgrades, premium streaming plans and productivity tools.

 
 


Unlike traditional software, where users paid a one-time fee upfront, IAPs allow developers to generate recurring revenue by offering additional content, services and features over time.

 


The model has become a cornerstone of the mobile economy because it shifts the focus from acquiring new users to generating greater value from existing ones. It has also transformed how applications are designed and monetised, allowing companies to offer products free initially before encouraging users to pay for premium experiences, exclusive content or added convenience.


AI apps lead non-gaming revenue growth


Global IAP revenue from non-gaming apps rose from $70.5 billion in 2024 to $85.6 billion in 2025, representing 21 per cent year-on-year growth.

 


Of the roughly $15 billion increase:


  • Generative AI apps contributed $3.5 billion

  • Movies and TV applications added $2.2 billion

  • Social media apps contributed $2.1 billion

  • Utility applications generated $1.8 billion

  • Multimedia and design software accounted for $1.4 billion


According to Sensor Tower’s report, ChatGPT dominated the AI category, both in terms of usage and revenue generation.

 


Of the $3.5 billion in additional IAP revenue generated by generative AI applications, approximately $3.4 billion came from ChatGPT alone.


Where does India stand?


India is emerging as one of the fastest-growing markets for generative AI applications.

 


According to the report, downloads of generative AI apps in India nearly tripled in 2025 compared with 2024. As usage rises, opportunities for monetisation increase as well.

 


Indian consumers spent $14.2 million on IAPs in generative AI applications in 2024. In 2025, that figure rose to $48.4 million, representing a 3.4-fold increase in a single year.

 


The trend suggests that Indian users are not only adopting AI rapidly but are also increasingly willing to pay for premium AI capabilities.


What is driving the growth?


One of the biggest drivers appears to be the industry’s shift beyond text generation into image and video creation.

 


In 2025, companies such as OpenAI and Google turned visual-content generation into a major battleground. Features such as ChatGPT’s GPT-4o image generation and Google’s Nano Banana model attracted millions of users.

 


These tools provided consumers with clearer reasons to subscribe, whether for creating AI-generated images, editing visuals or producing social-media content.

 


The launches were supported by extensive marketing campaigns and app-store promotions highlighting practical use cases, helping convert curiosity into paying customers.

 


If adoption continues to rise and usage increasingly translates into subscriptions and purchases, revenue growth could accelerate further in the coming years.


Beyond AI: Where else are users spending?


Movie and TV applications generate IAP revenue primarily through subscriptions, rentals and content purchases.

 


For social-media platforms, spending is largely driven by premium memberships and subscription services.

 


Utility applications monetise through premium features, ad-free experiences, cloud-storage plans and subscriptions. Google One is a prominent example.

 


Multimedia and design software, such as Filmora, generate revenue through digital add-ons, premium tools and advanced editing features purchased within the app.


Gaming shifts from acquisition to retention


The gaming industry saw a different trend in 2025.

 


According to Sensor Tower, global gaming revenue continued to grow for a third consecutive year, but downloads declined and user engagement remained broadly stable.

 


As a result, gaming companies increasingly focused on retaining existing users rather than acquiring new ones.

 


Developers relied more heavily on battle passes, virtual goods, premium content and re-engagement campaigns to maximise the lifetime value of existing players.

 


Global mobile game downloads fell from 53.4 billion in 2024 to 50.4 billion in 2025.

 


IAP revenue, however, rose modestly from $80.7 billion to $81.8 billion.


Which games generated the most revenue?


While casual and mid-core games continued to generate the highest IAP revenue globally, hybrid casual games emerged as one of the strongest growth categories.

 


The category recorded sharp revenue growth despite declining downloads, suggesting developers were becoming more effective at converting existing users into paying customers.

 


Hypercasual games were the only segment to record download growth in 2025. Titles such as Block Blast! and Mahjong Vita demonstrated that simple gameplay experiences continue to attract large audiences.

 


At the genre level, strategy games delivered the strongest revenue gains globally. They were also the only genre to record download growth across both Asia and Europe.

 


Puzzle games posted strong revenue growth in Europe, driven by titles such as Royal Match and Gossip Harbor. Meanwhile, shooter games gained momentum in Asia following launches such as Delta Force.


India’s gaming market


India largely mirrored global trends.

 


Mobile game downloads declined from 8.4 billion in 2024 to 8.18 billion in 2025. Despite the decline, IAP revenue increased from $339 million to $389 million.

 


Hypercasual games generated the highest number of downloads, while mid-core games remained the largest revenue category.

 


In 2025:


  • Hypercasual games recorded 4.07 billion downloads

  • Casual games recorded 2.3 billion downloads

  • Hybrid casual games recorded 1.04 billion downloads

  • Mid-core games recorded 613 million downloads


Revenue remained concentrated in mid-core titles, which generated $252 million in IAP revenue, followed by casual games at $125 million and hybrid casual games at $9.6 million.


What do the numbers suggest?


The data points to a broader shift in the mobile economy.

 


Whether it is a ChatGPT subscription, a premium productivity feature, a gaming battle pass or a cosmetic skin, consumers are becoming increasingly comfortable spending money on digital products and experiences.

 


Importantly, this shift is no longer confined to gaming.

 


For years, game developers refined strategies for monetising virtual goods and retaining users. Today, AI applications, streaming platforms, social-media services and productivity tools are adopting similar approaches.

 


The result is an app economy where success depends less on attracting millions of new users and more on convincing existing users that digital products are worth paying for.

 


As generative AI, subscriptions and premium digital services continue to evolve, the distinction between how gaming and non-gaming applications generate revenue is becoming increasingly blurred.

 


The $167 billion spent on in-app purchases in 2025 suggests consumers have already embraced that shift, and developers are likely to build further on it in the years ahead.



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One in four AI learners from non-tech backgrounds in India: Report

One in four AI learners from non-tech backgrounds in India: Report



One in every four Indians learning artificial intelligence (AI) now comes from a non-technical background and one in five belongs to Tier-II cities, a new study has found, indicating that AI is rapidly evolving from a specialist technology skill into a mainstream workforce capability and reshaping careers across industries.

 


According to the India AI Workforce Report 2026, released by AI-native technology company Scaler on Thursday, nearly 25 per cent of AI learners come from non-engineering fields, while around 50 per cent of AI-enabled career outcomes are emerging outside traditional engineering roles.

 


The study, based on data from 11,444 professionals across India, claimed that AI is becoming a workforce-wide capability, with professionals across industries using it to improve productivity, accelerate career progression and create new opportunities.

 
 


“AI is no longer a tool only for software engineers and technology teams. While much of the global discourse around AI focuses on the threat of job losses, the analysis suggests it is creating opportunities rather than destroying jobs. The technology is becoming a catalyst for career growth,” said Abhimanyu Saxena, co-founder of Scaler.

 


The report revealed that AI upskilling has led to an average salary increase of 147 per cent across experience levels. Early-career professionals reported the highest percentage gains, with salary growth averaging 155 per cent. Professionals with six to nine years of experience saw average compensation increase by 140 per cent, while those with nine to 12 years of experience reported average salaries touching ₹38 lakh annually after AI upskilling.

 


It was also found to be reshaping India’s leadership pipeline, as 27 per cent of those with AI knowledge attained leadership roles, including engineering, data science and data engineering leadership positions. Learners moving into leadership positions were also found to command some of the highest salaries, with vice-presidents, CXOs and engineering leaders earning average annual compensation of around ₹33 lakh after AI-focused learning.

 


Software engineering remains the most common AI career outcome, accounting for nearly 35 per cent of placements and career transitions. Consulting has emerged as another major beneficiary of AI adoption, with the share of consulting outcomes nearly doubling from 3.1 per cent among learners to 5.65 per cent among post-upskilling professional outcomes.

 


Beyond career growth, the study also found a significant democratisation of AI talent across the country. While Bengaluru continues to lead India’s AI ecosystem with 19 per cent of learners, followed by Pune, Hyderabad, Mumbai and Chennai, the AI talent pipeline is expanding significantly into smaller cities.

 


“Nearly one in five AI learners now comes from Tier-II cities such as Lucknow, Jaipur, Patna, Indore, Coimbatore, Chengalpattu and Nagpur. Access to AI education and remote work opportunities is helping bridge the historical gap between metropolitan and non-metropolitan talent pools,” the report stated.

 


The study also highlighted the growing role of women in India’s AI economy. Women are steadily leveraging AI skills to break into technology and business roles that were previously less accessible. Women professionals who transitioned into AI-enabled careers reported an average salary increase of 145 per cent.

 


Women working as quality assurance engineers reported salary jumps of as much as 574 per cent following AI upskilling. Significant gains were also recorded among women in engineering leadership, machine learning engineering, backend engineering and data science roles. They were also found to be helping expand AI’s influence across non-engineering functions.

 


The report argued that India is uniquely positioned to emerge as a global AI talent powerhouse due to its large technology workforce, thriving digital ecosystem and young population eager to embrace new skills. AI learning is creating a workforce that is more diverse, more inclusive and capable of driving innovation across industries.

 


“What excites us most about the study is that the real transformation is taking root in Tier-II cities, among women professionals and across functions far beyond engineering. AI is creating new pathways to opportunity, accelerating career growth and enabling professionals to command stronger compensation outcomes,” Saxena added.

 



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