Twitter may soon start charging  per month for ‘blue tick’: Report

Twitter may soon start charging $20 per month for ‘blue tick’: Report



may soon roll out paid verification for its users. Elon Musk, who took over the platform last week, has asked employees to roll out by November 7 a $19.99 monthly subscription pack for Blue, a report by The Verge said on Monday.


Currently, Blue can be availed at $4.99 per month and provides additional features like ad-free articles and a home screen icon that has a different colour.


For a $19.99 subscription, Twitter may also offer paid verification. This would be the first time when the users would be able to actually purchase the “Blue Tick”. Musk, on Sunday, tweeted that the company is “revamping” the current verification process.


On Sunday, Musk also reportedly told its employees that they must meet the deadline or “pack up and leave”, The Verge reported.


Musk, on his first day at the company on Thursday, fired the top management including chief executive officer (CEO) and Vijaya Gadde, the legal affairs and policy chief.


Media reports have claimed that Musk may soon lay off as much as 50 per cent of the staff at Twitter. He may also soon introduce a mechanism to reduce the prevalence of bots on Twitter. Also, he is keen on making half of the company’s overall revenue through subscriptions.



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Google rolls out Chrome OS 107 update with ‘save desk for later’ feature

Google rolls out Chrome OS 107 update with ‘save desk for later’ feature



Tech giant has released Chrome OS 107 update, which includes a “Save Desk for Later” feature in an effort to improve user experience.


According to 9to5Google, the new update introduces two improvements to Desks.


The first one will allow users to quickly “Save desk for later” from the overview screen using the button above the left-most window. Upon clicking, the user will be redirected to the “Saved for later” screen, which can be accessed from the right of the “New desk” screen.


Users can also see a row of open favicons, assign it a name, and check its creation date. Upon tapping, the desk will be immediately launched and restored, it added.


Meanwhile, it will be now easier to close open desks from the Overview menu, and there will be an “Undo” option at the bottom of the screen if the user closes the desk accidentally.


is reportedly testing a merge feature as well, so users can combine opened Desks, according to the report.


In the Files app, the “Recent” view has been revamped with a new “Documents” filter, while the list below has been sorted by time period to make things easier to navigate.


To access “accent letters”, users can simply long press on the virtual keyboard. Chrome OS 107 will also allow users to do the same by holding down on physical keys. If that doesn’t work, users might have to enable it manually, reports 9to5Google.


–IANS


shs/vd

(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)



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Google buys artificial intelligence avatar startup ‘Alter’ for 0 mn

Google buys artificial intelligence avatar startup ‘Alter’ for $100 mn



Tech giant has acquired Alter, an artificial intelligence (AI) avatar startup that was working on using AI to generate avatars for social media users and brands to express their virtual identity.


According to TechCrunch, buys the startup for about $100 million in an effort to improve its content game and compete with TikTok.


The was completed about two months ago, but neither company made a public announcement.


Some of the top executives of Alter have updated their LinkedIn profiles to reveal that they have joined without acknowledging the acquisition, according to the report.


A Google spokesperson confirmed that the company had acquired Alter but declined to comment on the financial terms of the transaction, it added.


Alter started as Facemoji, a platform that offered plug-and-play technology for helping game and App developers add avatar systems to their Apps.


Among its investors are Play Ventures, Roosh Ventures and Twitter, which invested $3 million in the startup. Later Facemoji rebranded as Alter.


Alter founders Jon Slimak and Robin Raszka did not respond to a request for comment, reports TechCrunch.


Meanwhile, Google has recently rolled out custom emojis to its Chat for personalised experience.


Emojis are a great method for users to express themselves in Google Chat, the tech giant said in a blogpost.


–IANS


shs/uk

(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)



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Apple may shelve mechanical volume, power buttons on iPhone 15 Pro

Apple may shelve mechanical volume, power buttons on iPhone 15 Pro



The mechanical volume and power buttons on next year’s iPhone 15 Pro and Pro Max could be replaced with haptic feedback using solid-state toggles.


According to The Verge, Apple analyst Ming-Chi Kuo suggests these buttons could function similarly to the solid-state home button first released on the iPhone 7.


Back then the home button could not physically press down but it vibrated in response to touch. The solid-state home button, which is powered by Apple’s Taptic Engine, was present on the iPhone 8, as well as the second and third-generation models of the budget-friendly iPhone SE.


Kuo explained in a tweet that Apple will have to add Taptic Engines on the left and right side of the two high-end iPhone 15 models to “provide force feedback to make users feel like they are pressing physical buttons,” reported The Verge.


This would bring the number of Taptic engines inside the iPhone 15 from one to three. Kuo did not mention the base iPhone 15 or the iPhone 15 Plus, so these two models might keep the same clicky power and volume buttons.


As per The Verge, even though there’s still almost a year before the iPhone 15’s debut, there are plenty of rumors about the upcoming device, including that it may drop the ‘Pro Max’ branding for ‘Ultra’, and may even feature the new Dynamic Island on all models — not just the Pro versions.

(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)



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Foxconn’s Covid woes may hit iPhone November shipments from Zhengzhou plant

Foxconn’s Covid woes may hit iPhone November shipments from Zhengzhou plant



Apple supplier Foxconn’s COVID-19 woes at its vast iPhone manufacturing facility in China’s Zhengzhou city could slash the site’s November iPhone shipments by up to 30%, a source with direct knowledge of the matter said.


The source, who declined to be identified as the information was private, said is working to boost iPhone production at its factory in the southern city of Shenzhen.


referred Reuters to a statement it released late on Sunday, in which the company said that the situation was gradually being brought under control and that would coordinate back-up production capacity with its other plants to reduce any potential impact.


Apple did not immediately respond to a request from Reuters for comment. Shares of Foxconn, formally called Hon Hai Precision Industry Co Ltd, dropped 1.9% on Monday morning, compared to a 1.1% rise in the broader market.


Foxconn’s factory in Zhengzhou assembles the majority of the company’s global iPhone output, though Apple also produces the product in southern China as well as in India.


The plant, which employs about 200,000 workers, has in recent days been rocked by worker discontent over stringent measures to curb COVID-19 within the site.


Several migrant workers fled the plant over the weekend for their hometowns, driving cities to hastily draw up plans to accommodate them.


The impact on production comes amid the traditionally busy time for electronics makers and ahead of the year-end holiday season, which is also a prime time for vendors such as Apple.


Under China’s ultra-strict zero-COVID policies, localities are mandated to act swiftly to quell any outbreaks, with measures that could include full-scale lockdowns. On Oct. 19, Foxconn banned all dining-in at canteens and required workers to take their meals in their dormitories, but said that production was normal.


Photographs and videos circulating widely on Chinese social media since Saturday showed Foxconn workers trekking across fields in the day and along roads at night. Reuters could not immediately verify the authenticity of the posts.


 


(Reporting by Yimou Lee; Editing by Kim Coghill and Gerry Doyle)

(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)



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How will metaverse change the shopping experience?

How will metaverse change the shopping experience?



What is


The definition of is still evolving. As of now, it refers to real-time 3D virtual spaces, where users can meet, create, socialise, work, buy goods and services and attend events with other people who are not in the same physical space. A true is meant to perfectly replicate real life, although it is unclear how many more years it will take to develop.



The Zuckerberg project


Earlier this month, Facebook owner Meta unveiled its $1,500 Quest Pro virtual and mixed reality headset. Aimed at working professionals, the headset will offer consumers a way to interact with virtual creations overlaid onto a full-colour view of the physical world around them.


The high-end device marks a milestone for CEO Mark Zuckerberg’s pursuit to turn the social media giant into a company that operates a shared immersive computing experience known as the metaverse.


Meta has already spent more than $15 billion on Zuckerberg’s vision. Zuckerberg said he expects the blending of the physical and digital worlds to give rise to new uses for computing.


Metaverse users are currently scattered across several platforms, such as Decentraland, Fortnite, Minecraft, Roblox, and The Sandbox.


Use case of metaverse


The use cases for the technology range from gaming, remote work, fitness and education to social media, shopping, entertainment and tourism.


The virtual reality


According to the latest PwC Global Consumer Insights Pulse Survey, the impact of virtual reality (VR) and the metaverse as a consumer channel is starting to be seen. Globally, almost one-third of consumers surveyed have used VR in the past six months. VR was most popular in China, India and Qatar.


Surprisingly, 32% of VR users said they have purchased products as a result of testing them or browsing in stores via VR and 19% have used VR to purchase luxury goods.


Consumers, particularly in the Gen Z and millennial segments, are increasingly turning to VR to do their shopping. McKinsey & Company estimates that annual global spending by consumers and businesses related to the metaverse could reach as much as $5 trillion by 2030.


Some global companies have hired chief metaverse officers to exploit opportunities thrown up by this immersive internet experience.


Fashion retailers are letting customers try on thousands of garments virtually using avatars that match their measurements. Using Augmented Reality, furniture retailers enable customers to see how furnishings will look in their homes. Global brands like Gucci, Nike and Louis Vuitton have developed their own metaverse.


Speaking to Business Standard, Anushree Verma, Director Analyst, Gartner says, 30% of orgs will have metaverse-ready products & services by 2026


Metaverse-inspired experiences can improve customer engagement


VR shopping can result in fewer product returns


Walmart stepped into metaverse last month with two virtual worlds on online gaming platform Roblox targeting the next generation of shoppers.


Nike too opened a virtual world modeled after its headquarters on Roblox called Nikeland in November 2021. The digital space allows players to outfit their avatar with special Nike products and play mini-games. To date, it has received over 21 million visitors.


You can now also experience metaverse on Flipkart. The Walmart-owned company recently piloted Flipverse, which is a metaverse space that can be accessed through Android app where consumers can discover and shop products.


It offered “gamified, interactive and immersive” experiences for consumers where they can collect the company’s loyalty points and digital collectibles from partner brands. Amazon showcased the Amazon Metaworld — a metaverse of digital experiences in five Indian cities.


Barathi Srinivasan, Partner, Kearney says, customers are increasingly identifying with the digital world. No limit to how many products customer can try on virtually. Shoppers can share their looks with friends


Investments in the virtual world can translate into gains in the real one. For example, Forever 21, which sells a virtual black beanie hat that can be purchased on the Roblox platform with its in-game currency, has also launched a physical version due to interest in the product thanks to the concept of consumers “twinning” with their avatars.


Metaverse opens new avenues for brands to engage consumers prioritising convenience. With developments in AR and VR technologies and sensors, customer satisfaction is bound to go up as one gets a better sense of what they are purchasing with a 360-degree product experience. Elements of gaming and socialising can complement shopping experience to improve loyalty while AI can help brands deliver personalised recommendations.



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