Microsoft overhauls HR team, calls for faster pace in AI-driven era

Microsoft overhauls HR team, calls for faster pace in AI-driven era



Tech giant Microsoft is overhauling its human resources (HR) team, with Chief People Officer Amy Coleman urging employees to prioritise “adaptability” and “set a new pace” amid rapid organisational changes and AI-powered transformation, according to a report published by Business Insider on Wednesday. 


“We’re in a time when technology, the way we work, and our org structures are all evolving. The pace of change is exceeding what our current operating model and decision rhythms were built for. We’re no longer being asked to scale for stability; we need to scale for adaptability and help set a new pace,” Coleman said in an internal memo. 

 


A key change in the restructuring includes the departure of Lindsay-Rae McIntyre, Microsoft’s Chief Diversity Officer, at the end of this month. Amy Coleman said McIntyre will take up a Chief People Officer role at another company. Leslie Lawson Sims will succeed McIntyre as head of People & Culture, with a goal of “accelerating the people team and shaping culture across the enterprise”, Coleman said. 


 
The move follows a string of leadership changes at Microsoft in recent months, including the departures of gaming chief Phil Spencer and productivity head Rajesh Jha, according to a report by CNBC. Similarly, the company’s security executive, Charlie Bell, transitioned into an individual contributor role in February, the report added. 


Coleman, who announced the restructuring, took over as chief people officer in March 2025, shortly after Microsoft laid off around 2,000 employees, calling them low performers. 


Other changes as part of the latest revamp include consolidating all engineering HR teams under Mel Simpson to strengthen collaboration with engineering and better align with product priorities. The company has also moved its people analytics team under the employee experience unit led by Corporate Vice President Nathalie D’Hers, and created a dedicated ‘workforce acceleration’ team headed by Justin Thenutai.



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Samsung Galaxy S26 users in India can now AirDrop files to iPhones, iPads

Samsung Galaxy S26 users in India can now AirDrop files to iPhones, iPads


Samsung has rolled out support for Android Quick Share–Apple AirDrop interoperability for the Galaxy S26 series in India, enabling users to share files with an iPhone wirelessly without relying on any third-party app. According to the company, AirDrop support is initially available on the Galaxy S26 series, with expansion to additional devices to be announced at a later date. The feature began rolling out from March 23, starting in South Korea, and is now expanding to more regions, including India. 


The company has already mentioned that the rollout will expand later to regions including Europe, Hong Kong, Japan, Latin America, North America, Southeast Asia and Taiwan. It is to be noted that availability and timing may vary by region.

 


AirDrop support on Galaxy S26 series: Details


With this interoperability, supported Android phones can send files to an iPhone, iPad or Mac in a way similar to how AirDrop works within Apple’s ecosystem. The transfer happens directly between devices and does not require an internet connection. 


According to the company, “This feature does not use a workaround; the connection is direct and peer-to-peer, meaning your data is never routed through a server, shared content is never logged, and no extra data is shared.” 


To use the feature, the Apple user needs to set AirDrop to “Everyone for 10 minutes” on their iPhone, iPad or Mac. From an Android device, users can open Quick Share, choose a nearby Apple device, and send files. The recipient must approve the transfer before it starts. The system relies on a combination of Bluetooth and Wi-Fi to create a direct connection between devices. 


AirDrop support on Samsung Galaxy devices is not enabled by default, unlike on supported Google Pixel phones. Instead, users have to manually turn on a separate option in Quick Share settings called “Share with Apple devices.” On this page, Samsung states that Galaxy users need to ask iPhone users to set AirDrop to “Everyone,” and the same setting must be enabled on the Galaxy device when receiving files from Apple devices. 


AirDrop support on Android: Availability

Google first introduced AirDrop support to Quick Share on Pixel devices, starting with the Pixel 10 series and later expanding to the Pixel 9 lineup. With this announcement, Samsung becomes the second Android smartphone brand to offer native AirDrop-style sharing officially. 


Other companies have also confirmed that they are working to enable support for Quick Share with Apple AirDrop. UK-based Nothing has confirmed that it is working to enable Quick Share interoperability with Apple AirDrop on its devices. Chipmaker Qualcomm has also said that Android phones powered by its Snapdragon processors will soon support cross-platform file sharing with Apple devices. 

In addition, China’s OPPO has announced that support for the feature will be rolling out to its flagship Find X9 series smartphones later this month. 


How to share files from an Android phone to an iPhone/iPad/Mac


  • Before you begin, ensure Quick Share is updated via the Google Play Store and your phone is updated to the latest OS version.

  • On your iPhone, iPad or Mac, open Settings and go to AirDrop.

  • In the AirDrop settings, set visibility to Everyone for 10 Minutes.

  • On your Android phone, select the file or photo you want to send, then tap Share.

  • Choose Quick Share from the sharing menu.

  • Select the nearby Apple device from the list of visible devices.

  • On your Apple device, tap or click Accept when the AirDrop prompt appears.


How to share files from an iPhone/iPad/Mac to an Android phone


  • On your Android phone, open Settings and search for Quick Share.

  • In Quick Share settings, set visibility to Everyone for 10 Minutes.

  • On your Apple device, select the file or photo you want to send, then tap Share.

  • Choose AirDrop from the options.

  • Select the Android phone from the device list.

  • On your Android device, tap Accept when the Quick Share notification appears.



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Samsung Galaxy A57, A37 launched in India with One UI 8.5: Price, specs

Samsung Galaxy A57, A37 launched in India with One UI 8.5: Price, specs



Samsung has launched two new Galaxy A-series smartphones – Galaxy A37 and Galaxy A57. The newly launched smartphones focus on AI-driven features through One UI 8.5, including tools like Voice Transcription, AI Select, Object Eraser and Circle to Search with multi-object recognition. Meanwhile, features such as Best Face and Auto Trim for photos and videos are also available on the Galaxy A57. Both devices also integrate upgraded Bixby and Google Gemini for more natural interactions and cross-app task handling.


Samsung Galaxy A57, A37: Price and availability


Samsung Galaxy A57


  • 8GB RAM + 256GB storage: Rs 56,999

  • 12GB RAM + 256GB storage: Rs 62,499

  • Colour: Awesome Lilac, Awesome Icyblue, Awesome Navy


Samsung Galaxy A37

 


  • 8GB RAM + 128GB storage: Rs 41,999

  • 8GB RAM + 256GB storage: Rs 47,499

  • 12GB RAM + 256GB storage: Rs 52,999

  • Colour: Awesome Graygreen, Awesome Lavender, Awesome Charcoal


Both the Samsung Galaxy A57 and A37 5G smartphones are now available for pre-order on the company’s website in India. The Galaxy A57 can also be pre-ordered from the e-commerce platform Amazon.

 


Notably, both smartphones have been launched with a significant price hike, as their predecessors — the Galaxy A56 and A36 — were launched at Rs 41,999 onwards and Rs 32,999 onwards, respectively.


Samsung Galaxy A57: Details


The Samsung Galaxy A57 5G features a 6.7-inch FHD+ Super AMOLED Plus display with a 120Hz refresh rate and Vision Booster support. It is offered with up to 12GB RAM and 256GB storage and runs on One UI 8.5. The software includes features such as Voice Transcription, AI Select, Object Eraser, Best Face and Circle to Search, along with support for Google Gemini and an updated Bixby.

 


The device has a triple rear camera setup comprising a 50MP main sensor, a 12MP ultra-wide lens and a 5MP macro camera, along with a 12MP front camera. It also includes Nightography and updated image processing. The phone packs a 5,000mAh battery with fast charging support and uses a larger vapour chamber for thermal management. It weighs 179 grams, has an IP68 rating and is set to receive up to six years of OS and security updates.


Samsung Galaxy A57: Specifications


  • Display: 6.7-inch Super AMOLED+, FHD+, 120 Hz refresh rate, vision booster

  • RAM: 8GB, 12GB

  • Storage: 256GB

  • Rear camera: 50MP + 12MP ultra-wide + 5MP macro

  • Front camera: 12MP

  • OS: One UI 8.5

  • Battery: 5,000mAh

  • Weight: 179g

  • Durability: IP68 rated


Samsung Galaxy A37: Details


The Samsung Galaxy A37 5G features a 6.7-inch FHD+ Super AMOLED display with a 120Hz refresh rate and Vision Booster support. It is offered with up to 12GB RAM and up to 256GB storage and runs on One UI 8.5. The software includes AI-led features such as Voice Transcription in the Voice Recorder app, AI Select, Object Eraser and Circle to Search with multi-object recognition, along with support for Google Gemini and an upgraded Bixby for handling tasks across apps.

 


For imaging, the phone includes a triple rear camera setup comprising a 50MP main sensor, a 12MP ultra-wide lens and a 5MP macro camera, along with a 12MP front camera. It also includes Nightography, improved image processing and AI-based scene optimisation. The device packs a 5,000mAh battery and weighs 196 grams. It comes with an IP68 rating for dust and water resistance and is set to receive up to six years of OS and security updates, along with Samsung Knox Vault and additional privacy features such as Auto Blocker, Private Sharing and Privacy Alerts.


Samsung Galaxy A37: Specifications


  • Display: 6.7-inch Super AMOLED, FHD+, 120Hz refresh rate, vision booster

  • RAM: 8GB, 12GB

  • Storage: 128GB, 256GB

  • Rear camera: 50MP + 12MP ultra-wide + 5MP macro

  • Front camera: 12MP

  • OS: One UI 8.5

  • Battery: 5,000mAh

  • Weight: 196g

  • Durability: IP68 rated



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How Meta, YouTube were found 'negligent' in social media addiction lawsuit

How Meta, YouTube were found 'negligent' in social media addiction lawsuit



Social media giants Meta and YouTube deliberately designed “addictive products” that eventually caused harm to a young woman, a Los Angeles court ruled on Wednesday. The jury found that neither company sufficiently warned users about the possible risks associated with their products, The Guardian reported.

 


Both companies were directed to collectively pay a fine of $6 million.


What’s the case?


A 20-year-old woman, identified as KGM, sued social media companies such as Meta, TikTok, YouTube and Snap, alleging that she became addicted to their platforms from a young age, which affected her wellbeing. In her testimony, she said she got addicted to YouTube at age six and Instagram at nine.

 
 

KGM alleged that she became depressed and led to self-harm at the age of 10 due to the addiction. She also claimed that it strained her relationships at home and at school, the report added. She further told the court that, at 13, her therapist diagnosed her with body dysmorphic disorder and social phobia, which she attributed to her use of Instagram and YouTube. 


How Meta, YouTube made KGM a social media ‘addict’?


The woman argued that both platforms deployed features intended to drive addiction, such as infinite scrolling feeds, algorithm-led recommendations and autoplay videos. Her lawyer further linked the services to addictive products such as cigarettes or digital casinos.

 


“How do you make a child never put down the phone? That’s called the engineering of addiction. They engineered it, they put these features on the phones,” KGM’s lawyer said in court.


What did the jury say?


After six weeks of testimony from company executives, addiction experts and the plaintiff, the 12-member jury returned a 10–2 verdict in KGM’s favour. It found that the companies were negligent in their platform design, failing to adequately warn users, which acted as a substantial factor in causing harm.

 


“A jury heard the evidence, heard what Meta and YouTube knew and when they knew it, and held them accountable for their conduct,” KGM’s lawyer said in a statement after the verdict.

 


This was the first case to go to trial among more than 1,600 lawsuits filed against social media platforms over alleged harm to young users. TikTok and Snap settled the KGM case before trial, according to The Guardian.

 


What did Meta and YouTube say?


Meta and YouTube both said they disagree with the verdict and plan to appeal against it. According to Meta, teen mental health is profoundly complex and “cannot be linked to a single app”. Meanwhile, YouTube said that the allegations were “simply not true”.

 


“This case misunderstands YouTube, which is a responsibly built streaming platform, not a social media site,” the company added.

 


The verdict came a day after a New Mexico jury, in a separate case, found that Meta misled teens about keeping them safe from sexual exploitation. The court ordered it to pay $375m in civil penalties. The company, however, disagreed with the verdict and said that it will appeal against it.

 


Why it matters


The verdict comes amid growing concern over social media addiction among children, with some countries imposing age restrictions on its use and others considering similar measures.

 


Australia became the first country to ban social media use for those under 16 on health and safety grounds, while several European countries are also moving to take similar steps.

 


Earlier this month, the Karnataka government proposed banning social media use for children below 16 years of age, becoming the first Indian state to take concrete steps to implement the plan. Andhra Pradesh too announced its intention to introduce curbs on social media use for those under 13.

 


Union minister Ashwini Vaishnaw also said last month that the Centre was in talks with social media platforms and internet intermediaries to impose a complete age-based ban on children below a certain age from using social media.



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Meta, Google risk Big Tobacco-like fallout after addiction trial verdict

Meta, Google risk Big Tobacco-like fallout after addiction trial verdict



By Kurt Wagner and Alexandra S. Levine

 


A landmark jury verdict holding Meta Platforms Inc. and Alphabet Inc.’s Google liable for harming a young user with products designed to be addictive threatens to put the social networking companies in the same category as Big Tobacco and opioid makers — a potential crack in their shield from legal responsibility for what happens on their platforms.

 


While the $6 million in damages a jury in Los Angeles awarded to the 20-year-old plaintiff — which the companies vowed to appeal — will barely register on their balance sheets, the impact of the verdict will likely be more damaging and harder to quantify. The loss, in the first of thousands of product-liability lawsuits against Meta, Google and other social networks, is the kind of black eye that often leads to an increase in government regulations. 

 
 

Unless the verdict is overturned on appeal, the companies may need to change how their products work, a move that could jeopardise the valuable advertising businesses that keep platforms like Instagram and YouTube so profitable.  

 


“This is going to be the era of products liability,” said Jess Miers, an assistant professor at the University of Akron School of Law. Miers wasn’t surprised by this week’s verdict and said it could be a turning point for how people access information online.

 


“I think it perfectly reflects the animosity that people are feeling toward tech,” Miers added. People see these tech giants “as not just companies that provide us access to content, whether we like that content or not, but who also have a large role in the way that our democracy is functioning or not functioning, and our sort of broader humanity as well.”

 


For years, social media companies have been shielded from most legal threats thanks to laws that grant them immunity from the potentially inflammatory or damaging content their users post. This week’s verdict changed that calculus. The content on Meta’s Instagram and Google’s YouTube wasn’t the focus of the trial. Instead, plaintiffs attacked the companies’ designs and core functionality, creating a world in which they could continue to get sued unless the products are changed accordingly. 

 


The trial is the start in a long line of similar lawsuits facing Meta and Google, as well as other social media companies including Snap Inc. and TikTok Inc. The platforms have been sued by thousands of individual users alleging personal injury, and by more than a thousand school districts claiming their products are hurting students and making it harder for teachers to teach. 

 


State attorneys general in roughly 30 states are also suing the companies. New Mexico already had its day in court against Meta — and this week won a $375 million verdict after a jury found the company misled teens about keeping them safe from sexual exploitation.

 


The verdicts from California and New Mexico may be a sign of things to come. 

 


“It generates a lot of momentum,” said Lexi Hazam, one of the lead attorneys representing personal injury plaintiffs and school districts in similar cases against the social media giants. “We have the wind at our backs going into the next trials. And these companies are under a lot of pressure.”

 


Hazam will be part of the trial team in the next major case to see a courtroom, which is scheduled for June and features a school district from Kentucky as the plaintiff. Because many of the trials include similar or even overlapping evidence, she was encouraged by the jury’s findings in California and New Mexico. 

 


“We’ve now seen how powerful that evidence is and how credible to juries it is,” she said. 

 


Meta and Google said Wednesday they will appeal the verdict in Los Angeles. “Teen mental health is profoundly complex and cannot be linked to a single app,” a Meta spokesperson said in a statement. “We will continue to defend ourselves vigorously as every case is different, and we remain confident in our record of protecting teens online.” 

 


Possible Product Changes


The school districts suing the social media companies are also seeking changes to the way the platforms work. That could pose a threat to the advertising businesses that depend on users’ attention to generate revenue.

 


Hazam and her legal team are targeting features they believe lead to addiction, such as push notifications, and are urging better age verification tools and parental controls to protect young people. 

 


Any changes that decrease the time people spend scrolling, sharing and interacting on these networks could hurt the companies’ profits. 

 


“This could resort to them changing how their apps function, how their platforms function,” said Minda Smiley, a senior social media analyst at Emarketer. Any substantial changes to the product “could alter — and likely would alter — how advertisers want to show up there.”

 


Even if a verdict doesn’t force the companies to fundamentally change the way Meta’s Instagram and Google’s YouTube work, new laws might. Some child safety advocates see congressional action as the surest way to ensure design or product changes happen. While US lawmakers are often hotly divided, children’s online safety is one of the few areas where they’ve been able to agree.

 


“Congress always acts slowly until they act extremely quickly,” said Sacha Haworth, executive director at the industry watchdog Tech Oversight Project. Oftentimes “there needs to be a galvanizing moment for Congress to act — and this is that moment.”

 


US Senators Marsha Blackburn, a Republican from Tennessee, and Richard Blumenthal, a Democrat from Connecticut, have been leading proponents of children’s safety issues for years. They seized on the verdict Wednesday, hoping to build momentum for the Kids Online Safety Act, a bill they first introduced in February 2022 that has not yet become law. 

 


“I would urge any member of Congress that continues to do Mark Zuckerberg’s bidding to look at this verdict and their conscience,” Blumenthal said, referring to Meta’s chief executive officer. 

 


Settlement Options


This week’s loss in the trial in Los Angeles – coupled with the looming, similar lawsuits – has raised the idea of a potential mass settlement. TikTok and Snap, which were named as defendants in the California lawsuit, settled with the plaintiff before the trial started, but remain defendants in the other cases. An early loss could motivate the companies to consider a blanket settlement to avoid a drawn out and expensive legal fight. 

 


That might not happen right away, though, said Matthew Schettenhelm, a litigation and government analyst at Bloomberg Intelligence. Wednesday’s $6 million verdict was small for a group of companies collectively worth several trillion dollars, and the social platforms may believe they just faced their toughest opponent. Since this was the first case the plaintiffs brought forward out of thousands of potential options, Schettenhelm said it’s likely stronger than the other cases waiting in the wings. 

 


“I wouldn’t view it as the norm of all those thousands of cases, it’s probably an exceptionally strong case,” he said. 

 


Still, Schettenhelm acknowledged that the longer these cases drag out, the more these companies will see headlines linking them to addiction and child safety failures. Even if they believe they may ultimately prevail in some of the cases, there will be a reputational cost that comes along with the fight. 

 


“There’s likely going to be this ongoing assault of headlines on this issue,” Schettenhelm said. “That’s not great for building the business going forward, and it’s not great for the case that they’re making in Congress to fight against legislation aimed at protecting kids.”



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Experienced Claude users better at harnessing AI tool, says Anthropic

Experienced Claude users better at harnessing AI tool, says Anthropic



Users who have been deploying Anthropic’s Claude for some time have developed “habits and strategies that allow them to better harness” and elicit successful responses in their conversations with the artificial intelligence (AI) tool, the company said in its March Economic Index Report.

 


The use of Claude, Anthropic said, was highly uneven, with greater intensity in high-income countries. Within the US, the AI tool was used in areas with more knowledge workers, but only for a relatively small set of specialised tasks and occupations, the report noted. 


“However, Claude usage per capita continued to converge within the United States: the share of usage accounted for by the 10 highest-usage states decreased from 40 per cent to 38 per cent,” the report, released late on March 24, said. 

 


The use of Claude also varied across segments and countries. For example, in India, Claude was mostly used to develop, debug, and modify websites and applications, while people also used it to get assistance with academic assignments and coursework across multiple disciplines. 


Further in India, nearly 39 per cent of Claude users deployed the tool for computer and mathematical purposes, while about 11 per cent used it for educational instruction and library. Less than 10 per cent of all Claude users deployed the tool for arts, design, sports, entertainment, and media, while only about 6.5 per cent used it for office and administrative support.

 


Overall, globally, Singapore remained the country with the most usage of Claude, followed by Israel, Luxembourg, Switzerland, and the United States.

 


In the US, Claude was used the most in Washington, D.C., followed by Massachusetts, Washington, New York, and California. The most frequent use of Claude in the US was by users seeking assistance with academic assignments and coursework across multiple disciplines, while the most distinctive use was to create, convert, format, and manipulate documents across multiple file types.



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