How Meta, YouTube were found 'negligent' in social media addiction lawsuit

How Meta, YouTube were found 'negligent' in social media addiction lawsuit



Social media giants Meta and YouTube deliberately designed “addictive products” that eventually caused harm to a young woman, a Los Angeles court ruled on Wednesday. The jury found that neither company sufficiently warned users about the possible risks associated with their products, The Guardian reported.

 


Both companies were directed to collectively pay a fine of $6 million.


What’s the case?


A 20-year-old woman, identified as KGM, sued social media companies such as Meta, TikTok, YouTube and Snap, alleging that she became addicted to their platforms from a young age, which affected her wellbeing. In her testimony, she said she got addicted to YouTube at age six and Instagram at nine.

 
 

KGM alleged that she became depressed and led to self-harm at the age of 10 due to the addiction. She also claimed that it strained her relationships at home and at school, the report added. She further told the court that, at 13, her therapist diagnosed her with body dysmorphic disorder and social phobia, which she attributed to her use of Instagram and YouTube. 


How Meta, YouTube made KGM a social media ‘addict’?


The woman argued that both platforms deployed features intended to drive addiction, such as infinite scrolling feeds, algorithm-led recommendations and autoplay videos. Her lawyer further linked the services to addictive products such as cigarettes or digital casinos.

 


“How do you make a child never put down the phone? That’s called the engineering of addiction. They engineered it, they put these features on the phones,” KGM’s lawyer said in court.


What did the jury say?


After six weeks of testimony from company executives, addiction experts and the plaintiff, the 12-member jury returned a 10–2 verdict in KGM’s favour. It found that the companies were negligent in their platform design, failing to adequately warn users, which acted as a substantial factor in causing harm.

 


“A jury heard the evidence, heard what Meta and YouTube knew and when they knew it, and held them accountable for their conduct,” KGM’s lawyer said in a statement after the verdict.

 


This was the first case to go to trial among more than 1,600 lawsuits filed against social media platforms over alleged harm to young users. TikTok and Snap settled the KGM case before trial, according to The Guardian.

 


What did Meta and YouTube say?


Meta and YouTube both said they disagree with the verdict and plan to appeal against it. According to Meta, teen mental health is profoundly complex and “cannot be linked to a single app”. Meanwhile, YouTube said that the allegations were “simply not true”.

 


“This case misunderstands YouTube, which is a responsibly built streaming platform, not a social media site,” the company added.

 


The verdict came a day after a New Mexico jury, in a separate case, found that Meta misled teens about keeping them safe from sexual exploitation. The court ordered it to pay $375m in civil penalties. The company, however, disagreed with the verdict and said that it will appeal against it.

 


Why it matters


The verdict comes amid growing concern over social media addiction among children, with some countries imposing age restrictions on its use and others considering similar measures.

 


Australia became the first country to ban social media use for those under 16 on health and safety grounds, while several European countries are also moving to take similar steps.

 


Earlier this month, the Karnataka government proposed banning social media use for children below 16 years of age, becoming the first Indian state to take concrete steps to implement the plan. Andhra Pradesh too announced its intention to introduce curbs on social media use for those under 13.

 


Union minister Ashwini Vaishnaw also said last month that the Centre was in talks with social media platforms and internet intermediaries to impose a complete age-based ban on children below a certain age from using social media.



Source link

Meta, Google risk Big Tobacco-like fallout after addiction trial verdict

Meta, Google risk Big Tobacco-like fallout after addiction trial verdict



By Kurt Wagner and Alexandra S. Levine

 


A landmark jury verdict holding Meta Platforms Inc. and Alphabet Inc.’s Google liable for harming a young user with products designed to be addictive threatens to put the social networking companies in the same category as Big Tobacco and opioid makers — a potential crack in their shield from legal responsibility for what happens on their platforms.

 


While the $6 million in damages a jury in Los Angeles awarded to the 20-year-old plaintiff — which the companies vowed to appeal — will barely register on their balance sheets, the impact of the verdict will likely be more damaging and harder to quantify. The loss, in the first of thousands of product-liability lawsuits against Meta, Google and other social networks, is the kind of black eye that often leads to an increase in government regulations. 

 
 

Unless the verdict is overturned on appeal, the companies may need to change how their products work, a move that could jeopardise the valuable advertising businesses that keep platforms like Instagram and YouTube so profitable.  

 


“This is going to be the era of products liability,” said Jess Miers, an assistant professor at the University of Akron School of Law. Miers wasn’t surprised by this week’s verdict and said it could be a turning point for how people access information online.

 


“I think it perfectly reflects the animosity that people are feeling toward tech,” Miers added. People see these tech giants “as not just companies that provide us access to content, whether we like that content or not, but who also have a large role in the way that our democracy is functioning or not functioning, and our sort of broader humanity as well.”

 


For years, social media companies have been shielded from most legal threats thanks to laws that grant them immunity from the potentially inflammatory or damaging content their users post. This week’s verdict changed that calculus. The content on Meta’s Instagram and Google’s YouTube wasn’t the focus of the trial. Instead, plaintiffs attacked the companies’ designs and core functionality, creating a world in which they could continue to get sued unless the products are changed accordingly. 

 


The trial is the start in a long line of similar lawsuits facing Meta and Google, as well as other social media companies including Snap Inc. and TikTok Inc. The platforms have been sued by thousands of individual users alleging personal injury, and by more than a thousand school districts claiming their products are hurting students and making it harder for teachers to teach. 

 


State attorneys general in roughly 30 states are also suing the companies. New Mexico already had its day in court against Meta — and this week won a $375 million verdict after a jury found the company misled teens about keeping them safe from sexual exploitation.

 


The verdicts from California and New Mexico may be a sign of things to come. 

 


“It generates a lot of momentum,” said Lexi Hazam, one of the lead attorneys representing personal injury plaintiffs and school districts in similar cases against the social media giants. “We have the wind at our backs going into the next trials. And these companies are under a lot of pressure.”

 


Hazam will be part of the trial team in the next major case to see a courtroom, which is scheduled for June and features a school district from Kentucky as the plaintiff. Because many of the trials include similar or even overlapping evidence, she was encouraged by the jury’s findings in California and New Mexico. 

 


“We’ve now seen how powerful that evidence is and how credible to juries it is,” she said. 

 


Meta and Google said Wednesday they will appeal the verdict in Los Angeles. “Teen mental health is profoundly complex and cannot be linked to a single app,” a Meta spokesperson said in a statement. “We will continue to defend ourselves vigorously as every case is different, and we remain confident in our record of protecting teens online.” 

 


Possible Product Changes


The school districts suing the social media companies are also seeking changes to the way the platforms work. That could pose a threat to the advertising businesses that depend on users’ attention to generate revenue.

 


Hazam and her legal team are targeting features they believe lead to addiction, such as push notifications, and are urging better age verification tools and parental controls to protect young people. 

 


Any changes that decrease the time people spend scrolling, sharing and interacting on these networks could hurt the companies’ profits. 

 


“This could resort to them changing how their apps function, how their platforms function,” said Minda Smiley, a senior social media analyst at Emarketer. Any substantial changes to the product “could alter — and likely would alter — how advertisers want to show up there.”

 


Even if a verdict doesn’t force the companies to fundamentally change the way Meta’s Instagram and Google’s YouTube work, new laws might. Some child safety advocates see congressional action as the surest way to ensure design or product changes happen. While US lawmakers are often hotly divided, children’s online safety is one of the few areas where they’ve been able to agree.

 


“Congress always acts slowly until they act extremely quickly,” said Sacha Haworth, executive director at the industry watchdog Tech Oversight Project. Oftentimes “there needs to be a galvanizing moment for Congress to act — and this is that moment.”

 


US Senators Marsha Blackburn, a Republican from Tennessee, and Richard Blumenthal, a Democrat from Connecticut, have been leading proponents of children’s safety issues for years. They seized on the verdict Wednesday, hoping to build momentum for the Kids Online Safety Act, a bill they first introduced in February 2022 that has not yet become law. 

 


“I would urge any member of Congress that continues to do Mark Zuckerberg’s bidding to look at this verdict and their conscience,” Blumenthal said, referring to Meta’s chief executive officer. 

 


Settlement Options


This week’s loss in the trial in Los Angeles – coupled with the looming, similar lawsuits – has raised the idea of a potential mass settlement. TikTok and Snap, which were named as defendants in the California lawsuit, settled with the plaintiff before the trial started, but remain defendants in the other cases. An early loss could motivate the companies to consider a blanket settlement to avoid a drawn out and expensive legal fight. 

 


That might not happen right away, though, said Matthew Schettenhelm, a litigation and government analyst at Bloomberg Intelligence. Wednesday’s $6 million verdict was small for a group of companies collectively worth several trillion dollars, and the social platforms may believe they just faced their toughest opponent. Since this was the first case the plaintiffs brought forward out of thousands of potential options, Schettenhelm said it’s likely stronger than the other cases waiting in the wings. 

 


“I wouldn’t view it as the norm of all those thousands of cases, it’s probably an exceptionally strong case,” he said. 

 


Still, Schettenhelm acknowledged that the longer these cases drag out, the more these companies will see headlines linking them to addiction and child safety failures. Even if they believe they may ultimately prevail in some of the cases, there will be a reputational cost that comes along with the fight. 

 


“There’s likely going to be this ongoing assault of headlines on this issue,” Schettenhelm said. “That’s not great for building the business going forward, and it’s not great for the case that they’re making in Congress to fight against legislation aimed at protecting kids.”



Source link

Experienced Claude users better at harnessing AI tool, says Anthropic

Experienced Claude users better at harnessing AI tool, says Anthropic



Users who have been deploying Anthropic’s Claude for some time have developed “habits and strategies that allow them to better harness” and elicit successful responses in their conversations with the artificial intelligence (AI) tool, the company said in its March Economic Index Report.

 


The use of Claude, Anthropic said, was highly uneven, with greater intensity in high-income countries. Within the US, the AI tool was used in areas with more knowledge workers, but only for a relatively small set of specialised tasks and occupations, the report noted. 


“However, Claude usage per capita continued to converge within the United States: the share of usage accounted for by the 10 highest-usage states decreased from 40 per cent to 38 per cent,” the report, released late on March 24, said. 

 


The use of Claude also varied across segments and countries. For example, in India, Claude was mostly used to develop, debug, and modify websites and applications, while people also used it to get assistance with academic assignments and coursework across multiple disciplines. 


Further in India, nearly 39 per cent of Claude users deployed the tool for computer and mathematical purposes, while about 11 per cent used it for educational instruction and library. Less than 10 per cent of all Claude users deployed the tool for arts, design, sports, entertainment, and media, while only about 6.5 per cent used it for office and administrative support.

 


Overall, globally, Singapore remained the country with the most usage of Claude, followed by Israel, Luxembourg, Switzerland, and the United States.

 


In the US, Claude was used the most in Washington, D.C., followed by Massachusetts, Washington, New York, and California. The most frequent use of Claude in the US was by users seeking assistance with academic assignments and coursework across multiple disciplines, while the most distinctive use was to create, convert, format, and manipulate documents across multiple file types.



Source link

Tech Wrap March 25: Vivo Y series launch, iOS 26.4 release, OpenAI Sora

Tech Wrap March 25: Vivo Y series launch, iOS 26.4 release, OpenAI Sora


 


Vivo has introduced the Y21 5G and Y11 5G smartphones in India. According to the company, both models share key features, including a 6500mAh battery, MediaTek Dimensity 6300 chipset, 5G connectivity, and a durable build. The devices run on Android 16-based OriginOS 6 and come with AI features such as Google Gemini, Circle to Search, and more.

 

 


Apple has released the iOS 26.4 update for supported iPhone models, bringing a range of new features and improvements across system apps and core experiences. Building on iOS 26.3, the update focuses on enhancing daily usability across key apps and system functions. It includes upgrades to Apple Intelligence, expanded Apple Music features, new accessibility options, and more.

 
 

 


OpenAI has said it is discontinuing its video generation app, Sora. In a post on X, the company noted that timelines for the app and API, along with details on preserving users’ work, will be shared soon. However, it has not explained the reason behind the decision. The Sora app was launched for Android and iOS users towards the end of 2025.

 


  China’s OnePlus has launched the OnePlus 15T in its home country as the latest entrant in its flagship portfolio. The smartphone is powered by a Qualcomm Snapdragon 8 Elite Gen 5 processor and a 7,500mAh battery. It is offered in three colour options — Healing White Chocolate, Relaxing Matcha, Pure Cocoa (translated from Chinese).

 

 


Redmi has confirmed the launch of the Redmi Note 15 Special Edition (SE) in India on April 2. Ahead of the launch, the company teased the device on its X account, revealing a new colour variant with a red faux-leather back and a gold-finished frame. The Special Edition is expected to offer similar hardware as the standard model, which debuted in India earlier this year. The Redmi Note 15 is currently available in Black, Glacier Blue and Mist Purple.

 

 


Spotify has launched a new feature called SongDNA in beta for users in India. The feature is designed to help listeners understand how a song is created by highlighting the people, influences, and connections behind it. According to the company, it aims to make music discovery more interactive while giving better visibility to creators involved in a track. SongDNA is rolling out in beta to Spotify Premium users, including Premium Lite, Standard, and Platinum plans, starting March 24.

 

 


Apple is reportedly working on a major update to its Apple Intelligence platform, with a redesigned Siri expected to be a key highlight at WWDC 2026. According to Bloomberg’s Mark Gurman, the company is also testing a dedicated Siri app with a more chatbot-like interface. Apple is said to be aiming to make Siri a more capable, systemwide AI assistant with deeper integration across apps and services on iPhone, iPad and Mac.

 

 


OnePlus India CEO Robin Liu has stepped down, with the company confirming his exit and stating that operations in the country will continue as usual. The development comes amid renewed speculation around the brand’s global strategy and its long-term plans in key markets like India.

 


  Google has said it will open-source a new version of its Android Automotive platform later this year, in a move that could make it easier for carmakers to build and update software-defined vehicles (SDVs). The announcement signals a push to standardise in-car software while improving how quickly new features reach users.

 

 


Google may be developing a new feature for its Gemini app that could let users import memory and chat history from other AI platforms. The feature was spotted in an APK teardown of the Gemini app by Android Authority. It is not yet available to users, and there is no confirmation on when it might roll out more widely. The finding was made in app version 17.11.54.sa.arm64, where such features are often tested before public release.

 

 


The Samsung Galaxy S26 Plus performs well in key areas. The display is consistent, the software feels polished, and performance remains smooth for everyday use. The camera system is reliable, and the overall experience is stable. However, it has some drawbacks for long-term use, including noticeable heating issues during both light and heavy tasks. The redesigned camera module also brings practical concerns like wobble and dust accumulation.

 

 


The global chip shortage is tightening again, this time affecting processors. After months of limited memory supply, companies are now facing difficulties securing enough CPUs, creating added pressure on the tech industry and increasing device costs, according to a Nikkei Asia report.

 

 


OpenAI has appointed Kiran Mani, CEO of Indian streaming platform JioStar, to lead its Asia-Pacific operations. He will take on the role of managing director in June, based in Singapore, and will report to Chief Strategy Officer Jason Kwon. An OpenAI spokesperson confirmed the development, while Mani could not be immediately reached for comment.

 

 


Rakesh Sancheti, chief growth officer at data analytics and AI firm Tredence, said the company is looking to reduce its reliance on the United States for revenue. In an interview with Avik Das, he spoke about the firm’s growth plans, expansion into Europe and the GCC, and its approach to building a differentiated presence in these markets.

 


  Venture capital (VC) investors backing intellectual property (IP)-led and deeptech startups in areas like space, semiconductors, defence, and robotics predict that strategic mergers and acquisitions (M&As) will dominate the exit landscape for deep-tech companies in India, followed by domestic public listings and secondary transactions.



Source link

Vivo launches Y21, Y11 5G in India with 6500mAh battery: Price, specs

Vivo launches Y21, Y11 5G in India with 6500mAh battery: Price, specs



Vivo has launched the Y21 5G and Y11 5G smartphones in India. According to the company, both smartphones share several core features such as a 6500mAh battery, MediaTek Dimensity 6300 processor, 5G support, and durable design. Both devices, running on Android 16-based OriginOS 6, offer several AI features, including support for Google Gemini, Circle to Search, and more.


Pricing and availability


Vivo Y21 5G


  • 4GB RAM + 128GB storage: Rs 18,999

  • 6GB RAM + 128GB storage: Rs 20,999

  • 8GB RAM + 128GB storage: Rs 22,999

  • Colours: Champagne Gold and Midnight Blue


Vivo Y11 5G 


  • 4GB RAM + 64GB storage: Rs 14,999

  • 4GB RAM + 128GB storage: Rs 16,999

  • Colours: Sunrise Gold, Midnight Blue


Availability and offers


Both smartphones are available through Vivo’s official website, e-commerce platform Flipkart, and select retail outlets. 

 
 


Offers:


  • Up to Rs 1,500 cashback on select bank cards (For Vivo Y21)

  • Up to Rs 1,000 cashback on select bank cards (For Vivo Y11)

  • Zero down payment options up to eight months

  • V-Shield Protection Plan


Vivo Y21 5G and Y11 5G: Details


According to the company, both devices sport a 6.74-inch HD+ display with a 120Hz refresh rate. The display can go up to 1,200 nits of brightness and also includes an eye-care mode with TUV Rheinland certification, which helps reduce blue light during longer usage. The company noted that the devices feature a minimalist camera module and a matte frame design, giving them a clean and modern look.

 


The smartphones are powered by the MediaTek Dimensity 6300 chipset and support dual-SIM 5G connectivity.

 

Both the Vivo Y21 5G and Y11 5G come with a 6500mAh battery. The Vivo Y21 5G supports 44W fast charging, while the Y11 5G offers 15W charging.

 

On the camera front, the Vivo Y21 5G includes a 50MP primary sensor, while the Y11 5G comes with a 13MP rear camera. Both phones feature a 5MP front camera and support a range of modes, including Night, Portrait, Pro, Time-lapse, and Live Photo. 

 


Both smartphones run on OriginOS 6, based on Android 16, and include features like Circle to Search and AI-based tools, including AI Creation, Photo Enhance, and AI Documents, along with Google Gemini. They also support Bluetooth 5.4, USB Type-C, and GPS for a smooth everyday experience.

 

In terms of durability, both phones come with an IP65 rating and military-grade protection, along with SGS certification for drop resistance. The smartphones include a side-mounted fingerprint sensor. 

 


Vivo Y21 5G: Specifications


  • Display: 6.74-inch HD+ display with 120Hz refresh rate and up to 1200 nits brightness

  • Processor: MediaTek Dimensity 6300

  • Battery: 6500mAh

  • Charging: 44W fast charging

  • Rear camera: 50MP

  • Front camera: 5MP

  • Software: OriginOS 6 based on Android 16

  • Connectivity: 5G + dual SIM dual standby

  • Durability: IP65 rating with military-grade protection and SGS certification

  • Security: Side-mounted fingerprint sensor


Vivo Y11 5G: Specifications


  • Display: 6.74-inch HD+ display with 120Hz refresh rate and up to 1200 nits brightness

  • Processor: MediaTek Dimensity 6300

  • Battery: 6500mAh

  • Charging: 15W 

  • Rear camera: 13MP 

  • Front camera: 5MP 

  • Software: OriginOS 6 based on Android 16

  • Connectivity: 5G + dual SIM dual standby

  • Durability: IP65 rating with military-grade protection and SGS certification

  • Security: Side-mounted fingerprint sensor

 



Source link

Google to open up Android for cars, making smarter vehicles easier to build

Google to open up Android for cars, making smarter vehicles easier to build



Google has said it will open-source a new version of its Android Automotive platform later this year, in a move that could make it easier for carmakers to build and update software-defined vehicles (SDVs). The announcement signals a push to standardise in-car software while improving how quickly new features reach users.

 


The company is extending Android Automotive OS beyond infotainment with a new framework designed for software-defined vehicles. By making the platform open source, Google aims to give automakers greater flexibility to develop features while reducing reliance on fragmented, supplier-led software stacks.

 


For consumers, the shift could translate into a more consistent and responsive in-car experience. Features such as voice controls, app integration, digital keys, and maintenance alerts are expected to work more seamlessly, with faster over-the-air updates bringing improvements without requiring dealership visits.

 


On the business side, Google said the move addresses long-standing challenges in the automotive sector, where manufacturers often spend significant time building underlying infrastructure instead of focusing on user-facing innovation. An open platform for non-safety systems could help streamline development and shorten time to market.

 


Google added that the initiative is being developed with partners including Renault Group and Qualcomm, with broader availability planned once the platform is released as open source later this year.


Android Automotive OS vs Android Auto


Android Auto and Android Automotive OS may sound similar, but they serve very different roles inside a car. Android Auto is essentially a projection system that mirrors apps and features from a smartphone onto the car’s display. It depends on a connected phone to function, meaning navigation, calls, and media are powered by the user’s device rather than the car itself.

 


Android Automotive OS, on the other hand, is a full-fledged operating system built directly into the vehicle. It runs natively on the car’s hardware, allowing features like navigation, media, voice controls, and even system-level functions to work without needing a smartphone. This enables deeper integration with the vehicle, supports over-the-air updates, and allows carmakers to customise the experience more extensively.

 



Source link

YouTube
Instagram
WhatsApp