Apple's foldable iPhone and OLED MacBook may get 'Ultra' branding: Report

Apple's foldable iPhone and OLED MacBook may get 'Ultra' branding: Report



Apple is reportedly planning to launch its first foldable iPhone this year under the name “iPhone Ultra,” instead of the widely expected “iPhone Fold.” According to a report from Macworld, this could signal a shift in how the company positions its top-end devices with a broader “Ultra” branding strategy. The report also suggests that Apple may extend this branding to future Mac devices, including a new MacBook with an OLED touchscreen. The report, citing Bloomberg’s Mark Gurman, said that the device has been a “priority” for Apple’s next CEO, John Ternus.


iPhone Ultra could debut this year


As per the report, Apple is working on its first foldable iPhone, expected to launch alongside the iPhone 18 Pro models later this year. Instead of replacing existing models, the foldable device will sit above the Pro lineup as a more premium option. The report noted that Apple may avoid using numbering for this device, similar to how it handled the iPhone Air.

 
 


The “Ultra” name is not new for Apple. The company has previously used it for high-end products like the Apple Watch Ultra and its M1 Ultra chip, where it typically represents the most advanced and expensive version.

 

According to the report, the iPhone Ultra is expected to feature a book-style folding design. When opened, the internal display could be similar in size to an iPad mini, while a smaller outer screen will be used when folded. 

 


Apple is reportedly working on reducing the display crease and improving durability. The device may run iOS with new layouts inspired by iPad-style multitasking, including side-by-side apps and updated interface elements.

 


In terms of hardware, the report suggested that the phone could include Touch ID on the side frame instead of Face ID, along with a dual rear camera setup featuring a primary and ultra-wide lens.

 


Here are the expected specifications of the anticipated iPhone Ultra:


  • Cover screen: 5.3-inch

  • Folding screen: 7.8-inch

  • Battery: 5,500mAh or higher

  • Processor: A20 Pro chip

  • Rear camera: 48MP primary + 48MP ultra-wide

  • Front camera: 18MP (cover screen) + 18MP (folding screen)

  • Biometric authentication: Touch ID

  • Chassis: Titanium and aluminium

  • Modem chip: Apple C2


MacBook Ultra in development


As reported, Apple is also planning a new MacBook under the Ultra branding. A previous Bloomberg report also noted that Apple could potentially market this device under the “MacBook Ultra” name. This device is expected to feature an OLED touchscreen and offer a different set of features compared to the current MacBook Pro lineup.

 


According to a supply chain report cited by 9To5Mac, Samsung Display will produce these panels, with deliveries likely to begin in the final quarter of the year. The report also stated that Samsung Display plans to manufacture OLED panels in 14-inch and 16-inch sizes, with shipments expected to reach up to two million units by the end of the year. 


Apple is likely to position this as a more expensive option while keeping the MacBook Pro as a relatively more accessible choice.



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Google marks 20 years of Translate with AI pronunciation feature update

Google marks 20 years of Translate with AI pronunciation feature update



Google Translate has completed 20 years and to mark this, Google has introduced a new AI-powered pronunciation practice feature. The tool analyses how users speak and provides instant feedback to help improve pronunciation before real conversations. It is currently available on Android in select regions, including the US and India, and supports languages like English, Spanish and Hindi. 


Google Translate features: Details


The pronunciation practice feature works like a language coach built into the app. Users can listen to how a word or phrase should sound and then try speaking it themselves. The AI analyses their speech, highlights mistakes and gives feedback to improve clarity. This feature builds on existing tools like “Ask” and “Understand,” which provide context-based translations. Google said that the pronunciation practice was one of the most requested additions to Translate. 

 

Google is focusing more on real-time and natural conversations. Features like Live Translate allow users to have ongoing conversations across languages, including through headphones. These tools aim to preserve tone and context, making interactions feel more natural. According to Google, many of these sessions now last longer than five minutes, suggesting that users are increasingly relying on AI for meaningful conversations.


 
Google also said that emojis may be becoming a global language, with more people using AI tools to convert text into emojis and make conversations more visual and fun. Google also noted that more people are using AI Mode in Search to get help with ASL translations. The company said translation is among the most common uses of Circle to Search on Android, whether people are trying to understand K-beauty routines or figure out the meaning of trending lyrics. 

Additional features like camera-based translation through Lens, offline translation support, and integration with tools like Circle to Search continue to expand how people use Translate in daily life. The service is also helping users engage with global events, follow speeches in real time and even understand slang and idioms more accurately. 


Background


Google Translate started in 2006 as a small experiment based on statistical machine learning. In 2016, the company shifted to neural networks, which improved translation quality by making it more natural instead of word-for-word. The company noted that the Translate uses advanced AI systems, including Google’s Gemini models, to better understand context, slang and nuances in different languages.



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Amazon makes product exploration interactive with AI audio chat feature

Amazon makes product exploration interactive with AI audio chat feature


Amazon has introduced a new artificial intelligence (AI)-powered shopping feature that allows users to interact while listening to product summaries. The update, called “Join the chat”, is part of its existing “Hear the highlights” feature and enables customers to ask questions in real time using text or voice. Currently limited to the US, the feature allows users to not only listen to an audio overview, but also receive tailored responses based on their questions while the audio continues to play.


How the feature works

According to Amazon, the feature is designed to make product discovery more interactive. While listening to an audio summary, users can ask questions such as whether a product is suitable for beginners, easy to use, or how it has been rated by other buyers.

 
 


The AI responds using information from product listings, customer reviews and other publicly available data. Once the response is delivered, the audio resumes without interruption.

 


A key element is contextual understanding. The AI avoids repeating information already covered in the summary and instead builds on it, offering more relevant details. Users can also ask follow-up questions, shaping the conversation based on their needs.


Technology behind the feature


Amazon said the system uses multiple AI technologies. Each product summary begins with an AI-generated script. When a user asks a question, the script updates in real time to include the response.

 

The answer is then delivered using text-to-speech technology designed to match the tone of the original audio. This approach aims to create a smoother experience compared to conventional voice assistants. 

 


Availability

 


The feature is integrated into “Hear the highlights”, which provides short audio summaries of products on the Amazon Shopping app. These summaries are generated using product details, customer reviews and information from across the web.

 


Currently, the feature is available to users in the United States and is being expanded to more products.


  • How to use ‘Join the chat’

  • Open the Amazon Shopping app and go to a product page

  • Tap the “Hear the highlights” button below the product image

  • Play the audio summary

  • Tap the raised-hand icon to “Join the chat”

  • Type a question or use voice input

  • Continue listening as the audio resumes after the response



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Sony raises prices of PS5 consoles in Southeast Asia, India may follow soon

Sony raises prices of PS5 consoles in Southeast Asia, India may follow soon


Sony has announced price hikes for PlayStation 5 consoles in the Southeast Asian region. The revised prices will come into effect from May 1. While the company has not given any specific reason behind this price hike, it is likely that this has been done with regard to the DRAM and NAND shortage, which is impacting products across the globe.  


At the moment, the company has not increased the price of PS5 consoles in India. However, given the recent announcements made for Southeast Asia and other countries like the US, UK, Europe, and Japan, it is possible that the announcement for India may also arrive in the coming weeks.

 


Sony PS5 price hike in Southeast Asia


Sony has revised the prices of PS5 consoles in six countries: Singapore, Malaysia, Thailand, Indonesia, Philippines, and Vietnam. The revised prices are as follows:


Singapore


  • PS5: SGD 849

  • PS5 Digital Edition: SGD 764

  • PS5 Pro: SGD 1,167

  • PS Portal remote player: SGD 347


Malaysia


  • PS5: MYR 2,799 

  • PS5 Digital Edition: MYR 2,499 

  • PS5 Pro: MYR 3,999

  • PS Portal remote player: MYR 1,099


Thailand


  • PS5: THB 20,990 

  • PS5 Digital Edition: THB 18,790 

  • PS5 Pro: THB 30,990

  • PS Portal remote player: THB 8,380


Indonesia


  • PS5: IDR 11,399,000

  • PS5 Digital Edition: IDR 9,999,000 

  • PS Portal remote player: IDR 5,199,000


Philippines


Vietnam


According to a report by the Times of India, Philippines is seeing the steepest hike, with prices rising by 30 per cent, taking the standard PS5 to PHP 40,032. Vietnam follows with a 27 per cent increase, bringing the cost to VND 16,900,000. Meanwhile, Indonesia stands out with the sharpest jump for the PlayStation Portal, which has surged by 44.5 per cent from IDR 3,599,000 to IDR 5,199,000.


How DRAM and NAND shortages are impacting devices


The ongoing shortage of DRAM and NAND memory is not limited to a single category, it is affecting a wide range of consumer devices, including smartphones, laptops, and gaming consoles, and more. 


At the core of the issue is a broader supply constraint that, according to a report by Nikkei Asia, could continue until around 2027. Even with new production capacity being added, global DRAM output is expected to meet only about 60 per cent of demand, leaving a significant gap in supply. 


A major reason behind this imbalance is the industry’s shift towards high-bandwidth memory (HBM), which is increasingly being prioritised for AI infrastructure. Since HBM offers higher margins, manufacturers are allocating more resources to it, reducing the availability of standard memory used in everyday devices. 


This shift has a ripple effect across categories. Smartphone makers, PC manufacturers, and other device brands are all competing for a more limited pool of memory components. At the same time.  


The supply is unlikely to stabilise in the near term. As a result, memory prices have seen a sharp rise, with estimates pointing to nearly a 90 per cent quarter-on-quarter increase in early 2026. This directly adds to production costs, which can either lead to higher device prices or force brands to make trade-offs in specifications. In the case of PS5, specifications have not taken a hit, hence the prices increased.



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Floppy to Mythos, how ransomware grew into multibillion-dollar industry

Floppy to Mythos, how ransomware grew into multibillion-dollar industry


When evolutionary biologist Joseph Popp coded the first documented piece of ransomware in 1989, he had little idea it would become a major criminal business model capable of bringing economies to their knees.


Popp, who worked for the World Health Organisation at the time, wanted to warn people about the dangers of ignoring health warnings, poor sexual hygiene and (human) virus transmission.


He sent out 20,0000 floppy discs that, when loaded, flashed up a demand for money to regain files that had supposedly been encrypted (in fact, it was just their file names). He was later arrested and charged with 11 counts of blackmail, but declared mentally unfit to stand trial.

 


In 1996, two Columbia University computer scientists published a paper explaining how criminals could use more sophisticated versions of Popp’s scheme to mount large-scale extortion operations. At the heart of this was malicious software that could be used to encrypt, block access to or steal a person or organisation’s files and data.


However, two preconditions still had to be met for ransomware to become a feasible criminal business: communication channels that were difficult to monitor, and a payments process outside financial regulation.


The Tor protocol, released by US intelligence services to protect their covert communications, solved the first problem in 2004. Cryptocurrencies solved the second – in particular, when bitcoin cash machines started appearing in North American cities from 2013.


Today, artifical intelligence makes malware coding and crafting convincing phishing-emails in any language simple. And the latest model in Anthropic’s AI system, Claude Mythos, recently proved more effective at hacking into computer systems than humans.


As an expert in extortive crime, I am increasingly concerned about public and political apathy to the threats posed by ransomware. To better understand these, it’s worth tracing its evolution over the past two decades – and how improvements in computer security and law enforcement, plus changes in data regulation, have led to new criminal strategies each time.


Cut out the middlemen


The first generation, which came to global attention in the mid-2010s, was known as “commodity ransomware”. A pioneering example, Cryptolocker, was developed by Russia-based hackers who infiltrated hundreds of thousands of computers, seeking to cut out the middlemen previously needed to commit financial fraud. They proved that a large majority of their victims would happily pay a small ransom to restore data that had been locked by their malware.


As both competent and incompetent hackers piled into this new market, victims shared information about rogue operators and put them out of business. This led to the second generation of ransomware such as Ryuk, which emerged in 2018.


In this phase, criminals abandoned the indiscriminate “spray-and-pray” approach in favour of targeting individual cash-rich businesses. They would set an individual ransom, negotiate with the company, and even offer to help with decryption if paid. Fast-rising ransoms more than compensated for this increased administrative effort.


In response, many companies began investing in multi-factor authentication, better threat monitoring, advance warning systems and software patches for known vulnerabilities.


However, these security benefits were soon offset by the impact of COVID on work practices across the world. The pandemic led to widespread remote working, with many people using unsecured devices and connections that were vulnerable to cyber-attack. 


 
 
A multibillion-dollar industry


The next ransomware innovation was driven by the emergence of back-up systems that enabled companies to restore encrypted files without the criminals’ help. This was coupled with the emergence of tighter data privacy regulation such as GDPR in Europe and the UK.


Invented in 2019, third-generation ransomware weaponised these regulations, which threatened firms with massive fines if confidential data about clients or staff was revealed. The criminal gangs now sought out and exfiltrated an organisation’s most sensitive files, then threatened to publicise them through dedicated dark web leak sites.


This so-called double-extortion model – encrypting an organisation’s data while threatening to make it public – brought many businesses back to the negotiation table.


Ransomware had become a multibillion-dollar industry – with the Conti gang, sheltered by Russia and employing hundreds of people, among the key players setting new records for ransomware demands. Its attacks on critical infrastructure and hospitals saw it sanctioned by the UK government in 2023.


This new approach forced many governments to row back on imposing hefty fines for data breaches, since many were the result of criminal attacks. Meanwhile, new initiatives by law enforcement – supported by the private sector – targeted and broke up the largest and most egregious ransomware gangs.


Today’s fourth generation of ransomware, building on the latest AI technology, looks nimbler and slimmed-down in comparison. Anyone who gains access to a network can lease weapons-grade malware on the dark web without forming long-term ties with a particular gang.


Advanced AI-based hacking tools make ransomware accessible to many more criminals and politically motivated hacktivists. And around one-quarter of breaches still result in ransom payments. For criminals sheltered by their governments, only the digital infrastructure is at risk of being taken down by western law enforcement.


Lessons not learned


While coverage of Claude Mythos suggests even the most sophisticated cyber defences could now be vulnerable, the troubling reality is that many individuals and organisations are still using out-of date, unpatched or only partially upgraded software. This means even early-generation ransomware techniques are still lucrative.


While Popp sent out his floppy discs to promote better sexual hygiene, today’s poor cyberhygiene is leaving many public and private networks open to malware attacks. The intended lesson of his original ransomware caper – be vigilant and properly heed health warnings – has still only been partially learnt in the digital world.


Many western societies appear to have grown accepting of criminals leaching on business conducted on the internet. Not even a steady stream of human fatalities, caused by attacks on hospitals and medical providers, has generated the level of response required to stamp out this dangerous threat.


The hope that governments sheltering cybercriminals can be encouraged (or forced) to stop them targeting critical national infrastructure appears increasingly fragile amid current geopolitical tensions. At all levels of society, we need to get smarter about cyber defence.


This article is republished from The Conversation under a Creative Commons license. Read the original article.

 



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Lovable mobile app lets you make apps even if you are no coding expert

Lovable mobile app lets you make apps even if you are no coding expert



Lovable Labs has launched a vibe coding mobile app for iOS and Android, called Lovable. This application makes coding more accessible for everyone by removing the need to write code line by line. As per the company, users can use voice or text prompts to capture ideas as they come, and let Lovable work through them autonomously. The agent will run testing and keep building in the background while users can focus on other things. 


Notably, Lovable already has a desktop application for macOS (both Apple Silicon and Intel), with Windows support expected to arrive soon.


What are vibe coding apps


Vibe coding apps refer to a category that let users build apps or software using natural language prompts instead of writing traditional code. Instead of manually coding features, users simply describe what they want. For example, a website layout or a specific function, and the platform generates and iterates on it using AI. 

 


What Lovable mobile app can do


The Lovable mobile app enables users to build and iterate on projects directly from their smartphones, without being tied to a desktop setup. One of its key features is the ability to queue prompts on the go.  


Users can input ideas using either text or voice, allowing them to capture multiple thoughts timely. These prompts are then processed by the system, which continues building and testing in the background. 


As per the company, instead of requiring users to stay actively engaged, it sends notifications once a build is ready for review. This means users can step away while the system continues working and return once results are available. 


Another aspect of this application is its cross-device continuity. Projects started on a laptop can be accessed and edited on the mobile app, and vice versa. Lovable Labs said that the transition has been designed in such a way that users can pick up exactly where they left off, regardless of the device they are using. 


The app is built to make the development process more flexible, allowing users to move between devices, capture ideas instantly, and continue building without interruptions.


Apple’s crackdown on vibe coding apps


This development comes on the heels of Apple’s crackdown on vibe coding applications. According to a report by The Information, earlier last month, Apple was blocking updates to vibe coding apps such as Replit and Vibecode, claiming they violated “longstanding App Store rules that say an app can’t run code that changes the way it or other apps function.” 


Later, 9To5Mac reported that Apple clarified its stance, saying the concern is not with vibe coding apps themselves, but with those that fail to comply with certain provisions of the App Review Guidelines and the Developer Program License Agreement. 


In particular, Apple flagged apps that it believes breach Section 2.5.2 of the App Review Guidelines, which states the following: 


“Apps should be self-contained in their bundles, and may not read or write data outside the designated container area, nor may they download, install, or execute code which introduces or changes features or functionality of the app, including other apps. Educational apps designed to teach, develop, or allow students to test executable code may, in limited circumstances, download code provided that such code is not used for other purposes. Such apps must make the source code provided by the app completely viewable and editable by the user.” 


The iPhone maker then also pointed to section 3.3.1(B) of the Developer Program License, which states: 


“Interpreted code may be downloaded to an Application but only so long as such code: (a) does not change the primary purpose of the Application by providing features or functionality that are inconsistent with the intended and advertised purpose of the Application.” 


9To5Mac noted that Apple appears to be comfortable with apps that assist users in creating other apps, but draws the line at those that can modify their own functionality by generating and executing code outside the App Store’s review process, something that can be part of vibe coding workflows depending on how the app operates.



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