Everything announced at PS State of Play: Wolverine, God of War, more

Everything announced at PS State of Play: Wolverine, God of War, more



Sony’s PlayStation State of Play showcase, held on June 2, delivered a range of announcements, including a new gameplay reveal for Marvel’s Wolverine, the first gameplay and story details for God of War: Laufey, and the announcement of Tomb Raider: Legacy of Atlantis, a reimagining of the 1996 classic. Sony also unveiled the first trailer for Until Dawn 2, revealed fresh footage from Control Resonant and Ace Combat 8: Wings of Theve, and confirmed release dates, demos, and new trailers for several upcoming PS5 titles. Here’s an overview of everything announced at the event.

 


State of Play: Everything announced


Marvel’s Wolverine pre-orders begin


Sony and Insomniac Games have shared an extended gameplay trailer for Marvel’s Wolverine, offering a closer look at the upcoming single-player action-adventure title. Set in an original story, the game follows Logan as he hunts the Reavers, a cybernetically enhanced mercenary group that has captured mutants for industrialist Bolivar Trask. The trailer also introduces Jean Grey, who joins Wolverine in the rescue mission, while Team X emerges as a key part of the narrative.

 


The footage showcases Wolverine’s brutal combat, featuring stealth takedowns, claw-based attacks, special techniques, and a Rage system that powers stronger attacks and healing abilities. Insomniac confirmed that Marvel’s Wolverine will launch exclusively for PlayStation 5 on September 15, 2026, with pre-orders now live. The studio also confirmed a suite of accessibility features at launch.


God of War: Laufey


Sony and Santa Monica Studio have revealed the first gameplay footage and story details for God of War: Laufey, the next mainline entry in the franchise centred on Faye, Kratos’ wife. Set after her death, the game follows Faye as she awakens in the Everywhen, an afterlife realm inhabited by gods and creatures from multiple mythologies. The story explores the fate of gods after death and introduces companions Phranque and Rue, alongside adversaries such as Sekhmet and Begtse.

 


The gameplay trailer showcased a faster combat system focused on mobility, aerial attacks, and soul-based abilities. Santa Monica Studio said the combat draws inspiration from both the Greek-era and Norse-era games, while retaining the exploration and narrative focus associated with the series.

 


Recently, as per Bloomberg, PlayStation Studio Business Group CEO Hermen Hulst, during an internal town hall meeting, said that future first-party narrative-driven single-player games will remain exclusive to PlayStation consoles. Hence, it is likely that God of War: Laufey may release as a PlayStation-exclusive title.


Marvel Tokon: Fighting Souls


Sony and Arc System Works revealed the fourth team for Marvel Tokon: Fighting Souls. Called the Knights of Doom, the villain-focused team is led by Doctor Doom and adds Magneto, Green Goblin, and Carnage to the playable roster. A new nighttime version of Marvel’s New York was also unveiled as the team’s home stage.

 


The presentation also introduced the game’s main antagonist, the Champion of the Universe, who launches a tournament called “The Challenge of the Champion” with Earth’s fate at stake. Sony said players will be able to try Magneto and the new stage in a hands-on demo at Evo 2026 later this month.


Stuntman: Hollywood


Developer PowerSnake has unveiled Stuntman: Hollywood, a new arcade driving game for PlayStation 5 that places players in the role of a stunt performer working on blockbuster productions. Inspired by the original Stuntman series, the game features movie-themed levels based on franchises including Fast & Furious, Back to the Future, Knight Rider, Miami Vice, and Death Race.

 


Players will perform stunts such as drifting, crashing through obstacles, and dodging hazards under time pressure, earning star ratings based on their performance. The game also includes challenge missions, stunt arenas, and a Garage mode that tracks player progression.


Tomb Raider: Legacy of Atlantis


Crystal Dynamics has announced Tomb Raider: Legacy of Atlantis, a reimagining of the original 1996 Tomb Raider, set to launch on PlayStation 5 on February 12, 2027. The game is being co-developed with Flying Wild Hog and built using Unreal Engine 5. Gameplay footage showcased redesigned versions of iconic locations, including Peru’s Lost Valley and the ruins of Greece, featuring upgraded visuals and modernised exploration, combat, and puzzle-solving mechanics.

 


According to the developers, the remake expands the original game’s level design into larger interconnected environments filled with secrets and collectibles. Pre-orders are now live, with Standard and Deluxe editions available.


Until Dawn 2


Until Dawn 2 for PlayStation 5 has been announced, unveiling the first trailer for the horror sequel during the latest State of Play presentation. Scheduled to launch in 2027, the standalone story follows a group of paranormal content creators whose staged ghost-hunting exploits take a deadly turn after they arrive on an abandoned tropical island and encounter real supernatural threats.

 


Like its predecessor, Until Dawn 2 centres on player choice and branching storylines, with relationship dynamics playing a larger role in determining outcomes. The reveal also confirmed the return of Dr Hill, portrayed by Peter Stormare.

 


It is possible that the game may also be a PlayStation 5 exclusive, as Until Dawn was released as an exclusive title for PlayStation 4 back in 2015.


The Lost Wild


Great Ape Games has revealed new details about The Lost Wild, its upcoming survival horror title for PlayStation 5, alongside a new trailer confirming a 2027 release window. Players take on the role of Saskia, who must survive on an abandoned island populated by dinosaurs that behave like wild animals rather than traditional game enemies.

 


The game emphasises stealth, observation, and environmental awareness, with players relying on hiding and distractions to survive. The story unfolds through exploration and environmental storytelling as players uncover what happened on the island. The studio cited Alien: Isolation as a key influence.


Kemuri


Unseen, the Tokyo-based studio led by game director Ikumi Nakamura, has announced Kemuri for PlayStation 5, with a release planned for 2027. Set in the supernatural metropolis of Kemuri City, where life and death coexist, the action-adventure game will have players exploring a vertically designed urban landscape filled with paranormal threats. The game supports both solo play and online co-op for up to three players, while progression revolves around forming bonds with yokai to unlock new abilities and character customisation options.


Ace Combat 8: Wings of Theve


Bandai Namco has announced that Ace Combat 8: Wings of Theve will launch for PlayStation 5 on October 2, 2026, with Deluxe Edition owners receiving early access from September 28. A new trailer showcased gameplay from the campaign mode, which returns players to the Strangereal universe.

 


Set in 2029, the story follows the Federation of Central Usea after an invasion by the Republic of Sotoa, with players leading Joker Squadron in a fight to reclaim the occupied capital city of Theve. The game features aerial dogfights, ground attacks, giant superweapon battles, more than 30 aircraft, and a new Land Battleship boss. Pre-orders are now live.


Bancho the Chef


Mintrocket has announced Bancho the Chef, a standalone prequel to Dave the Diver. Set in 2004, the game follows Bancho as he travels across Asia, learning culinary techniques and working towards becoming a master chef.

 


The title combines cooking simulation, RPG, and adventure elements, with players preparing dishes, managing restaurant reputations, and completing requests from locals. Mintrocket has also moved to a fully 3D visual style and confirmed extensive DualSense support. No release date has been announced.


Control Resonant


Remedy Entertainment has announced that Control Resonant, the sequel to Control, will launch globally for PlayStation 5 on September 24. Alongside the release date announcement, the studio unveiled a new story trailer showcasing a version of Manhattan transformed by paranatural forces.

 


Unlike the original game, which centred on Jesse Faden, Control Resonant places her brother Dylan Faden in the lead role. The story follows Dylan as he searches for the missing Jesse while confronting a growing existential threat. Gameplay footage highlighted Dylan’s supernatural abilities and a shape-shifting weapon known as the Aberrant. Pre-orders are now live.


Dune Awakening


Dune: Awakening, the open-world survival game set in the Dune universe, is coming to PlayStation 5 on September 22. This version includes a new single-player mode, a new chapter in the story, and multiple gameplay improvements.


Dynasty Warriors 3


The remastered collection of Dynasty Warriors 3 and Dynasty Warriors 3: Xtreme Legends will launch on PlayStation 5 on October 1.


Marathon


Bungie has launched Season 2 of Marathon, introducing a fresh seasonal reset and new content for the sci-fi extraction shooter. The studio has also opened the game to all players through an Open Play Week event running from June 2 to June 9 without requiring a PlayStation Plus subscription.

 


During the event, players can explore Tau Ceti IV and experience Marathon’s extraction-based PvP and PvE gameplay alongside the launch of the new season.


ILL


First-person action horror title ILL received a new trailer showcasing its dark story, grotesque monsters, realistic physics, and a visceral dismemberment system.


No Rest for the Wicked


Moon Studios, the developer behind Ori and the Blind Forest and Ori and the Will of the Wisps, has confirmed that No Rest for the Wicked will launch on PlayStation 5 this October. The action RPG supports both solo and co-op play and features Souls-like combat in a hand-crafted fantasy world.

 


The PS5 version will include more than 100 hours of content, alongside new weapons, bosses, enemies, regions, and a redesigned class system.


Onimusha: Way of the Sword


Capcom has announced that Onimusha: Way of the Sword will launch for PlayStation 5 on September 25. Alongside the release date confirmation, the company has also released a demo featuring approximately 30 minutes of gameplay from the opening stages of the story.

 


The demo introduces players to the game’s core combat mechanics, including parries, deflections, Issen counterattacks, Oni Armament abilities, and soul absorption.


Phantom Blade Zero


Phantom Blade Zero made an appearance during the event, where developer S-Game confirmed that the action RPG will receive a dedicated State of Play showcase later this summer. The presentation will offer a deeper look at the game’s combat, mechanics, and story ahead of its PlayStation 5 launch on October 29.


Rayman Legends Retold


Ubisoft has announced Rayman Legends Retold, a 3D reimagining of the multiplayer platformer, for PlayStation 5. Launching on October 1, the game will feature new story elements, fully voiced characters, updated gameplay, and an expanded soundtrack.

 


Players can revisit returning levels, explore a new realm, tackle four additional music stages, and play in local co-op with up to four players.


Silent Hill: Townfall


Konami has confirmed that Silent Hill: Townfall will launch for PlayStation 5 on September 24. A new gameplay trailer introduced Zoe, a resident of St. Amelia who communicates with protagonist Simon through a CRTV device.

 


The footage also offered a fresh look at the game’s horror elements, including a new creature that stalks Simon through the Otherworld.


PlayStation Plus lineup


Sony has announced several additions to the PlayStation Plus lineup, including RuneScape: Dragonwilds, which will launch on PlayStation 5 as a day-one Game Catalog title. The open-world survival game supports both solo and multiplayer gameplay.

 


The company also confirmed upcoming additions for PlayStation Plus Premium subscribers, with Gitaroo Man arriving later this month, followed by Psi-Ops: The Mindgate Conspiracy in July and Onimusha: Dawn of Dreams in August.



Source link

Microsoft bets on AI agents, not apps, and dynamic UI with Project Solara

Microsoft bets on AI agents, not apps, and dynamic UI with Project Solara



Most consumer-facing devices are built around apps. You open one, navigate a fixed interface, and complete a task within it. Microsoft’s Project Solara is built on the assumption that this model is no longer optimal.

 


Unveiled at Build 2026, Solara is a platform designed for what Microsoft calls “agent-first devices,” where AI agents replace traditional applications as the primary way users interact with software. According to Microsoft’s official announcement, these devices are designed to “run AI agents instead of traditional applications,” shifting the core unit of computing from apps to tasks.

 


Unlike a conventional operating system, Solara is structured as a chip-to-cloud platform. It combines an Android Open Source Project (AOSP) base with Microsoft’s enterprise stack, including identity, device management, and Copilot-powered agents, allowing the system to operate across both local hardware and cloud infrastructure.

 


MIcrosoft Project Solara: From app workflows to task execution


In a traditional system, even simple workflows require multiple applications. Scheduling a meeting, summarising documents, and sending follow-ups involves switching between calendar, email, and productivity apps.


 
Solara attempts to remove this fragmentation. According to Microsoft, agents in Solara are designed to interpret user intent and execute tasks across systems without requiring explicit app-level interaction. Instead of opening apps, users issue commands or prompts, and the system orchestrates the workflow in the background.

 


This effectively shifts computing from an application model to an orchestration model, where the system decides:


  • which services to call

  • how data is retrieved

  • and how results are presented


How the system is structured


At a technical level, Solara operates in three layers.


Device layer (AOSP foundation)


The base of the system is built on Android Open Source Project, which handles hardware-level functions such as connectivity, sensors, and device security. However, this is not a standard Android implementation. Microsoft layers its own device ecosystem platform on top, integrating enterprise identity (Entra ID), device management (Intune), and security controls.


Agent and orchestration layer


This is the core of Solara. Agents operate across services rather than within apps. They can access enterprise systems, cloud data, and local inputs, and are coordinated through an orchestration layer that determines how tasks are executed. 


For example, a request such as “prepare a summary of today’s meetings” would involve:


  • retrieving calendar data

  • accessing documents and notes

  • generating summaries using AI models

  • structuring output for presentation


All of this happens without exposing underlying applications to the user. 


Interface layer (dynamic output)


The final layer is the interface, which is not fixed.


‘Just-in-time UI’: removing fixed interfaces


Microsoft describes Solara’s interface model as “just-in-time UI”. According to the company, instead of pre-designed layouts, interfaces are generated dynamically based on context, device type, and user intent. 


This means the same task can produce different outputs depending on the device:


  • a wearable may show a short summary

  • a larger display may show detailed controls and data


The implication is that developers no longer need to design separate interfaces for different screen sizes. Instead, the system generates the interface at runtime.


What Solara-powered devices may look like


Microsoft showcased two reference designs to illustrate how this model could work in practice.

 


The first is a wearable badge, positioned as an always-connected assistant for enterprise workers. It includes a touchscreen, microphone array, camera, and biometric authentication, allowing users to interact with agents through voice, glanceable information, or touch.

 


The second is a desk companion device with a touchscreen and ambient sensors, designed to provide continuous access to AI agents. When connected to an external display, it can also function as a cloud PC client.


] 
Both devices are built around a key constraint: they do not run traditional applications. There is no app store or desktop interface. All interactions are mediated through agents.

 


According to ArsTecnica, early pilots are already underway with companies including Best Buy, CVS Health, Levi’s, and Target.


A broader industry shift


Microsoft is not alone in moving toward agent-first computing, but its approach differs in how deeply it integrates the model into the stack.

 


Google, for instance, is embedding its Gemini AI as the primary interaction layer in Android XR devices, including smart glasses, where interaction is designed to be conversational and context-driven rather than app-based. The company also introduced Gemini Intelligence at its I/O 2026 conference, last month, which essentially builds upon existing hardware such as smartphones and is designed to carry out tasks on behalf of the user across multiple apps and websites. It also plays with the concept of dynamic UI with its customisable widget feature.

 


OpenAI is also working toward AI-first hardware through its partnership with former Apple designer Jony Ive, with reports indicating a focus on devices where interaction is centred around AI agents rather than traditional software interfaces.

 


At the infrastructure level, NVIDIA is preparing for this shift. “AI agents will be the largest users of computing,” said Jensen Huang, the company’s founder and chief executive, while introducing its Vera CPU designed for agentic workloads.

 


What distinguishes Solara is that it attempts to combine all of these elements into a single platform, spanning hardware partnerships with Qualcomm and MediaTek, operating system design, and enterprise deployment.


Constraints and open questions


Despite its scope, Solara remains an early-stage system. The platform is currently limited to concept hardware and pilot environments, and its effectiveness depends heavily on the maturity of AI agents.

 


The model assumes that agents can reliably interpret intent, coordinate across services, and deliver accurate results. In practice, these systems are still evolving, particularly in complex, multi-step workflows.

 


There is also the question of ecosystem transition. The app-based model is deeply embedded, with established developer tools, distribution systems, and business models. Replacing that model would require not just new technology, but a fundamental shift in how software is built and consumed.



Source link

What is Anthropic's Mythos AI model and why India's inclusion matters?

What is Anthropic's Mythos AI model and why India's inclusion matters?



Anthropic, the company behind Claude AI, will expand access to its Mythos AI model to more than 15 countries, including India, widening the availability of its technology for detecting critical software vulnerabilities.

 


Under its Project Glasswing initiative, Anthropic will provide access to Mythos to 150 organisations across allied countries, according to a Financial Times report published on Tuesday.

 

By extending access to Mythos, Anthropic is positioning the technology as a strategic cyber security tool for governments, critical infrastructure operators and institutions. The move also reflects growing global concern over increasingly sophisticated cyber attacks targeting governments, infrastructure and businesses, as technology companies race to develop AI systems capable of automating threat detection and response.

 
 


What is Anthropic’s Mythos AI model?

 

Developed by Anthropic, Mythos is an artificial intelligence model designed to identify cyber security flaws and potential threats before they can be exploited by hackers.

 


Anthropic has described Mythos as a potentially serious cyber security risk if released without restrictions. The company announced the model’s development in April but said it would not make it publicly available because the technology was considered too powerful for unrestricted release.

 


According to Anthropic, the model is capable of identifying previously unknown flaws in IT systems that could potentially be exploited by hackers.

 


What can Mythos AI do?

 


The model is designed to detect vulnerabilities in software systems that may otherwise remain unnoticed by human researchers or conventional cyber security tools.

 


According to Anthropic, Mythos can analyse large volumes of code, identify weak points in IT infrastructure, and flag security flaws before they are exploited in cyber attacks.

 


The company has indicated that Mythos is particularly effective at discovering “zero-day” vulnerabilities — previously unknown software flaws that hackers can exploit before developers issue fixes.

 


Mythos can also assist organisations in patching vulnerabilities more quickly and strengthening cyber defence systems, according to Anthropic.

 


Through Project Glasswing, participating organisations use Mythos to scan critical software and infrastructure for hidden risks, helping governments and companies respond more quickly to emerging cyber threats.

 


However, Anthropic has cautioned that the same capabilities could potentially be misused by malicious actors to uncover weaknesses in systems, which is why access to the model remains tightly controlled.

 


How powerful is Mythos AI?

 


Anthropic has portrayed Mythos as one of its most sensitive AI systems because of the scale and sophistication of its cyber security capabilities.

 


The company has suggested that the model can identify vulnerabilities across complex software environments more efficiently than traditional security testing methods, enabling organisations to detect hidden weaknesses before they become targets for cyber attacks.

 


Its ability to process and assess large volumes of code simultaneously has also raised concerns about how such technology could be used if it fell into the wrong hands.

 


The restrictions around Mythos add to the broader debate within the AI industry over the risks posed by increasingly capable models.

 


Cyber security experts have warned that advanced AI systems could accelerate both defence and offence in the digital domain by automating tasks that previously required highly specialised expertise.

 


Why does India’s access to Mythos matter?

 


India’s inclusion in the Mythos programme is significant because the country is not formally part of Western intelligence alliances such as the Five Eyes grouping or Nato, both of which have also been granted access to the model.

 


The decision reflects India’s growing strategic importance in global technology, cyber security and digital infrastructure ecosystems.

 


It also comes at a time when India is emerging as a major hub for AI development, digital public infrastructure and technology services, while simultaneously facing rising cyber security threats targeting financial institutions, government systems and critical infrastructure.

 


Access to advanced AI-driven cyber defence tools such as Mythos could help Indian organisations strengthen their ability to identify vulnerabilities, secure critical systems and respond more quickly to sophisticated cyber attacks.

 


At the same time, India’s inclusion signals that global technology companies increasingly view the country not only as a major digital market but also as an important partner in securing global digital infrastructure.

 



Source link

Google Gemini AI search shift is freaking out the online Ad world

Google Gemini AI search shift is freaking out the online Ad world



By Parmy Olson

 


When Google recently announced radical changes to its search tool that will overshadow the page of blue links we’ve been used to seeing for more than a decade, online advertisers had something of a collective freakout. The Alphabet Inc.-owned company called it the biggest such shift in more than 25 years, and that the search bar would be “completely reimagined” with artificial intelligence. 

 


Forget sponsored links. Now “conversational discovery ads” will be built to sit inside AI answers themselves, and potentially include a chat agent so the user never clicks through to a website. On the day of the announcement, an online-advertising lobbyist I know texted their contact at Google to find out what it meant for their industry. The answer was noncommittal. Even some people at Google don’t seem to know where this will lead. 

 
 


For years, companies relied on a few basic techniques to boost their chances of topping Google search results, like spamming the web with keywords or getting other businesses to publish so-called backlinks to their website — a way of establishing its credibility with the search engine. Such signals were crafted to appeal to Google’s PageRank system to get on the coveted first page of results.

 


But the tech giant’s sweeping new changes mean that over the next year or so, internet users are less likely to even see those blue links. Instead, they’ll be interacting with Google’s AI model Gemini or software agents that will make product recommendations and, eventually, even purchases. 

 


AI Overviews — the singular answers that have sat on top of search results for the past two years — have been a taste of the bigger AI takeover of search to come, and have sparked much fumbling in the dark by companies and advertisers eager to appeal to Gemini and its ilk instead of just PageRank. 

 


The new dark art of search engine optimization is known as GEO (generative is now the first word) and it paradoxically has a more human flavor than the era of backlinks. To get noticed by AI, companies must sprinkle the web with more conversations about themselves. A business that makes climbing shoes, for instance, stands to benefit from positive chatter about its product in published articles, TrustPilot reviews and discussions on popular forums, especially Reddit, a favored source of scraping for AI models. 

 


When a web user then asks ChatGPT or Google about the best value-for-money climbing shoes, the underlying AI model will base its answer on an analysis of conversations about the product on those sites, and whether overall sentiment is more positive than negative. The idea is that while this approach is tapping actual consumers, its aggregate view will be useful and less easily gamed than the star-based review system popularized by Amazon.com Inc.  

 


“Humans tend to buy using emotion, but AI agents will be more rational,” says Daniel Hulme, Chief AI Officer at advertising agency WPP plc. 

 


Hulme suggests that as chatbots become just another platform for advertising like television, YouTube or social-media sites, so too will new channels such as AI companion apps — not made by the big labs — which can also make product recommendations. Anthropic PBC has denied that it will introduce ads into its popular chatbot Claude, while OpenAI has said ads on ChatGPT will not be weaved into its answers.

 


But that won’t stop smaller, third-party AI tools from going down the product placement route. Hulme is building an app he describes as an AI concierge to identify potential human matches (akin to Tinder) as well as product matches.

 


What that means more broadly for online advertising is hard to say. At a recent ad-tech conference in London, several attendees from the industry told me that while they were accustomed to adapting to algorithmic changes wrought by Google or Facebook over the past decade, the latest AI shifts felt like the ground was moving under them. Some reckoned the global market for internet ads would shrink over the next few years as a result. 

 


The overriding sentiment was uncertainty, including for Alphabet insiders, about how people would change the way they use Google or respond to ads in its AI answers. 

 


Google has always run on experimentation, testing features across different cohorts of users to see what they respond to most enthusiastically. So it tends to follow where the online public goes. Ten years ago you would typically type a couple of keywords into its search and hope for the best. Now people are typing in longer, more specific sentences, another trend that changes the calculus for advertisers. 

 


This time around Google is being led somewhere uncomfortable — for the company, as well as advertisers. Jumping on the generative AI trend has led it to partly dismantle the click-a-link business that made it fabulously rich, and analysts are split on whether that’s a good idea. Some warn against the obvious cannibalization of its highly profitable model, while others say Google itself will be just fine thanks to its expanding cloud-computing business.

 


Goldman Sachs analyst Eric Sheridan argues that Google’s AI scale and infrastructure will keep it growing, even if the old search-ad business gets squeezed as AI agents take over more of the searching. In other words, advertising — about three-quarters of Alphabet’s revenue, but a shrinking share as the cloud business grows — may just become a smaller piece of the pie. And that ad business still pulled in about $77 billion in the first quarter of 2026, up almost 16% from same period in the year before.

 


At the same time, profits from the old advertising model are helping Google fund its big AI switch, alongside a fundraising push that takes advantage of the public market’s AI mania. Alphabet is raising $80 billion in equity, it said this week, including $10 billion from Warren Buffett’s Berkshire Hathaway, to pay for the computing power behind its new ambitions.

 


So while Google’s evolution takes it into uncharted waters, ultimately that may be less of a problem for Alphabet than for advertisers.

 
(Disclaimer: This is a Bloomberg Opinion piece, and these are the personal opinions of the writer. They do not reflect the views of www.business-standard.com or the Business Standard newspaper)

 



Source link

Microsoft launches 'Scout' AI assistant that works like executive assistant

Microsoft launches 'Scout' AI assistant that works like executive assistant



By Brody Ford and Matt Day

 


Microsoft Corp. launched new artificial intelligence software designed to function like an always-active executive assistant, the latest evolution of its workplace AI efforts.

 


While AI bots like ChatGPT or Microsoft’s Copilot are only visible to the user, the new tool, dubbed Scout, will appear on internal email and calendar systems as if it were just another helpful employee, the software maker said on Tuesday. 

 


This means Scout will able to handle a wider range of tasks autonomously, Charles Lamanna, who leads product development for much of Microsoft’s business applications and workplace AI teams, said in an interview.

 
 


For example, the assistant could autonomously ask a meeting organizer to reschedule if there is a timing conflict, he said. Salespeople could ask questions of their boss’s Scout assistant.

 


“It has its own identity and therefore is shareable,” Lamanna said.

 


Microsoft made the announcement in San Francisco on Tuesday at Build, its annual developer conference, where the company is showcasing efforts to deploy AI tools across its software. 

 


Microsoft’s stock has lagged behind cloud rivals like Amazon.com Inc. this year owing in part to a slower-than-expected uptake of Copilot and increased competition for AI coding tools. Now the company is working to show customers and Wall Street that its products are state-of-the-art. 

 


Anthropic PBC and OpenAI have each promoted AI assistants this year that can take actions by accessing users’ desktops. Scout’s uniqueness partly rests on the fact that it has been integrated with other Microsoft products.

 


Microsoft has spent years trying to package cutting-edge AI technologies in a way that’s palatable to cautious corporations. Scout is built on OpenClaw, a platform that turns the models behind ChatGPT and Claude into always-on agents. OpenClaw went viral earlier this year owing to its ability to handle complex tasks by taking control of a user’s computer but also spurred worries about potential cybersecurity vulnerabilities. (Internally, Microsoft dubbed its initiative Project Lobster.)

 


Lamanna didn’t disclose pricing for Scout, which will initially require a subscription to Microsoft’s GitHub Copilot coding assistant. Customers will likely be charged based on how much they use the software, rather than a flat subscription fee, he said. In the long run, as the cost of accessing AI models continues to tumble, Microsoft would like to include more AI products in subscription plans, Lamanna said. 

 


Microsoft is working to encourage more customers to pay additional fees for its AI tools, including through a new software bundle dubbed “E7.” For now, only a small percentage of subscribers are also paying for Copilot, the flagship AI assistant. 



Source link

India gets access to Anthropic's powerful AI cyber security model Mythos

India gets access to Anthropic's powerful AI cyber security model Mythos



Artificial intelligence (AI) company Anthropic will provide access to its Mythos AI model to 150 organisations across more than 15 countries, significantly widening the availability of its advanced cyber security software beyond the United States and the United Kingdom.

 


Mythos is an AI model designed to identify cyber security vulnerabilities. Anthropic has previously described the technology as too powerful and potentially risky for unrestricted public release.

 


According to a report by the Financial Times, the company announced on Tuesday that it would expand “Project Glasswing”, an industry initiative that uses Mythos to detect and patch security vulnerabilities. The programme will now include companies and institutions across more than 15 countries.

 
 


Which countries have been granted access to Anthropic’s Mythos AI model?

 


India is among the countries newly granted access to the AI model, the Financial Times reported, citing sources.

 


The expansion also includes members of the Five Eyes intelligence alliance, namely Canada, Australia and New Zealand. Other countries joining the initiative include France, Germany, Italy, Switzerland, the Netherlands, Spain, Belgium, Sweden, Japan and South Korea, the Financial Times reported, citing people familiar with the matter.

 


The North Atlantic Treaty Organisation (Nato), headquartered in Brussels, has also been granted access to the technology.

 


Which organisations are part of Anthropic’s expanded Project Glasswing programme?

 


Among the companies receiving access are US identity and access management company Okta and South Korean technology groups Samsung Electronics, SK Hynix and SK Telecom.

 


The expansion also includes major financial market infrastructure providers such as Euroclear, Intercontinental Exchange and international payments network SWIFT. In addition, the European Union Agency for Cybersecurity (ENISA) is among the new participants, according to people familiar with the matter.

 


Anthropic said the latest batch of organisations includes operators of critical infrastructure spanning financial services, cyber security and technology. The company added that the expanded group also covers sectors that were underrepresented in the initial phase of the programme, including power, water, healthcare, communications and hardware.

 


Why is Anthropic widening access to Mythos?

 


Explaining its selection criteria, Anthropic said all participating organisations share a common characteristic: a successful cyber attack on their software systems could have severe consequences.

 


“What each partner has in common is that a successful attack on their codebase could be catastrophic,” the company said.

 


Anthropic estimated that, for most participating organisations, a major cyber attack could affect more than 100 million people, with significant implications for both national and global security.

 


The company also said it plans to broaden Project Glasswing further by prioritising additional essential infrastructure providers, maintainers of critical open-source software and safety-testing organisations worldwide.

 


The announcement comes a day after Anthropic filed for an initial public offering (IPO) that could value the company at more than $1 trillion.

 


Anthropic launched Claude Mythos Preview in April but initially restricted access to roughly 50 predominantly US-based organisations. The company cited the model’s advanced coding capabilities and the possibility that it could be misused for hacking.

 


The limited rollout had prompted concern among non-US organisations, including banks, regulators and governments, many of which sought access to Mythos or requested briefings on the vulnerabilities the company had identified.

 


Before the latest expansion, technology companies such as Microsoft, Apple and Oracle had already been granted access. The programme also included major US financial institution JPMorgan Chase and cyber security company CrowdStrike.

 

 



Source link

YouTube
Instagram
WhatsApp